Python for Experimental Psychologists / Edition 1

Python for Experimental Psychologists / Edition 1

by Edwin S. Dalmaijer
ISBN-10:
1138671568
ISBN-13:
9781138671560
Pub. Date:
10/21/2016
Publisher:
Taylor & Francis
ISBN-10:
1138671568
ISBN-13:
9781138671560
Pub. Date:
10/21/2016
Publisher:
Taylor & Francis
Python for Experimental Psychologists / Edition 1

Python for Experimental Psychologists / Edition 1

by Edwin S. Dalmaijer
$180.0
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Overview

Programming is an important part of experimental psychology and cognitive neuroscience, and Python is an ideal language for novices. It sports a very readable syntax, intuitive variable management, and a very large body of functionality that ranges from simple arithmetic to complex computing.

Python for Experimental Psychologists provides researchers without prior programming experience with the knowledge they need to independently script experiments and analyses in Python. The skills it offers include: how to display stimuli on a computer screen; how to get input from peripherals (e.g. keyboard, mouse) and specialised equipment (e.g. eye trackers); how to log data; and how to control timing. In addition, it shows readers the basic principles of data analysis applied to behavioural data, and the more advanced techniques required to analyse trace data (e.g. pupil size) and gaze data.

Written informally and accessibly, the book deliberately focuses on the parts of Python that are relevant to experimental psychologists and cognitive neuroscientists. It is also supported by a companion website where you will find colour versions of the figures, along with example stimuli, datasets and scripts, and a portable Windows installation of Python.


Product Details

ISBN-13: 9781138671560
Publisher: Taylor & Francis
Publication date: 10/21/2016
Pages: 228
Product dimensions: 6.88(w) x 9.69(h) x (d)

About the Author

Edwin S. Dalmaijer is an Early Stage Research Fellow in the Department of Experimental Psychology, University of Oxford. He has authored several Python libraries, standalone software packages, teaching materials, and research articles.

Table of Contents

1. Python 2. Variable types Make some noise 3. Creating and presenting stimuli 4. Processing responses Make some noise 5. Scripting an experiment Make some noise 6. Analysing behavioural data 7. Analysing traces 8. Eye tracking 9. Getting help

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