Prediction, Learning, and Games

Prediction, Learning, and Games

by Nicolo Cesa-Bianchi, Gabor Lugosi
ISBN-10:
0521841089
ISBN-13:
9780521841085
Pub. Date:
03/13/2006
Publisher:
Cambridge University Press
ISBN-10:
0521841089
ISBN-13:
9780521841085
Pub. Date:
03/13/2006
Publisher:
Cambridge University Press
Prediction, Learning, and Games

Prediction, Learning, and Games

by Nicolo Cesa-Bianchi, Gabor Lugosi

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Overview

This important text and reference for researchers and students in machine learning, game theory, statistics and information theory offers a comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical approaches to forecasting, prediction of individual sequences does not impose any probabilistic assumption on the data-generating mechanism. Yet, prediction algorithms can be constructed that work well for all possible sequences, in the sense that their performance is always nearly as good as the best forecasting strategy in a given reference class. The central theme is the model of prediction using expert advice, a general framework within which many related problems can be cast and discussed. Repeated game playing, adaptive data compression, sequential investment in the stock market, sequential pattern analysis, and several other problems are viewed as instances of the experts' framework and analyzed from a common nonstochastic standpoint that often reveals new and intriguing connections.

Product Details

ISBN-13: 9780521841085
Publisher: Cambridge University Press
Publication date: 03/13/2006
Edition description: New Edition
Pages: 408
Product dimensions: 7.20(w) x 10.20(h) x 1.10(d)

About the Author

Nicolò Cesa-Bianchi is Professor of Computer Science at the University of Milan, Italy. His research interests include learning theory, pattern analysis, and worst-case analysis of algorithms. He is the acting editor of The Machine Learning Journal.

Gábor Lugosi has been working on various problems in pattern classification, nonparametric statistics, statistical learning theory, game theory, probability, and information theory. He is co-author of the monographs, A Probabilistic Theory of Pattern Recognition and Combinatorial Methods of Density Estimation. He has been an associate editor of various journals including The IEEE Transactions of Information Theory, Test, ESAIM: Probability and Statistics and Statistics and Decisions.

Table of Contents

1. Introduction; 2. Prediction with expert advice; 3. Tight bounds for specific losses; 4. Randomized prediction; 5. Efficient forecasters for large classes of experts; 6. Prediction with limited feedback; 7. Prediction and playing games; 8. Absolute loss; 9. Logarithmic loss; 10. Sequential investment; 11. Linear pattern recognition; 12. Linear classification; 13. Appendix.
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