Energize Your Audience!: 75 Quick Activities That Get Them Started . . . and Keep Them Going / Edition 1

Energize Your Audience!: 75 Quick Activities That Get Them Started . . . and Keep Them Going / Edition 1

by Lorraine L. Ukens
ISBN-10:
0787945307
ISBN-13:
9780787945305
Pub. Date:
02/07/2000
Publisher:
Wiley
ISBN-10:
0787945307
ISBN-13:
9780787945305
Pub. Date:
02/07/2000
Publisher:
Wiley
Energize Your Audience!: 75 Quick Activities That Get Them Started . . . and Keep Them Going / Edition 1

Energize Your Audience!: 75 Quick Activities That Get Them Started . . . and Keep Them Going / Edition 1

by Lorraine L. Ukens

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Overview

Get 'em started and keep 'em going—quick! Choose from the 75 hands-on activities in this book to:
* Raise the comfort level of your participants
* Jumpstart a training session
* Energize a presentation
* Stimulate group discussion The key word here is quick! While there are tons of books containing icebreakers and energizers, many of the activities are too involved for the limited time available. This book solves that problem
. "A great way to get your session off to an active start is by adding Energize Your Audience! to your bookshelf. Lorraine Ukens has that special knack of writing exercises that immediately capture and energize your audience. And, isn't that what you want in an icebreaker?"
-Steve Sugar, coauthor, Games That Teach Teams
"Energize your audience. Easy to say and hard to do. This is a great resource to help deliver your message by capturing participants' attention so you can be heard."
-Ed Rose, author, 50 Ways To Teach Your Learner and Presenting and Training with Magic
"Energize Your Audience! is a treasure trove of energizing, creative, and easy-to-facilitate activities. Guaranteed to delight, motivate, and engage any training group, this collection is a 'must-have' on every trainer's bookshelf." -Karen Lawson, CSP, Lawson Consulting Group, Inc.
All of these exercises are reproducible and can be easily facilitated in 15 minutes or less, leaving most of your valuable time to focus on the topic of the training session. Keep your participants alert and actively engaged in the learning process with the help of this invaluable resource!

Product Details

ISBN-13: 9780787945305
Publisher: Wiley
Publication date: 02/07/2000
Pages: 224
Product dimensions: 8.58(w) x 11.08(h) x 0.67(d)

About the Author

LORRAINE L. UKENS is the owner of Team-ing with Success, a consulting and training enterprise specializing in team building and leadership development. Her wide range of business experience, spanning more than twenty years, is applied in designing, facilitating, and evaluating programs in a variety of human resource development areas. Ukens, an adjunct faculty member in the HRD graduate program at Towson University in Maryland, is the author of several training books and games, including Getting Together: Group Icebreakers and Energizers (Jossey-Bass/Pfeiffer, 1997) and Working Together: 55 Team Games (Jossey-Bass/Pfeiffer, 1997). She received her M.S. degree from Towson University and is an active member of the American Society for Training and Development at both the national and local levels.

Table of Contents

Introduction.

Experimental Learning.

Fundamentals.

Summary.

Icebreakers.

1. Animal Attraction.

2. Breakout.

3. Color My World.

4. Date Line.

5. Following Procedures.

6. For the Record.

7. Hand Off.

8. Individual Choice.

9. Let's Mingle.

10. Like a Rock.

11. Pick Your Partner.

12. Rave Reviews.

13. Roving Reporters.

14. Shake Down.

15. Spin a Yarn.

16. Take Note.

17. 3, 2, 1, Contact!

18. Two by Two.

19. Wanted.

20. Who Am I?

Energize.

21. All Dressed Up.

22. Another Point of View.

23. By the Numbers.

24. Calculated Terms.

25. Clear Reception.

26. Clip-Clop-Plop.

27. Close Calls.

28. Electricity.

29. End Game.

30. Guiding Light.

31. In Gear.

32. Keeping Things Afloat.

33. Keyboard.

34. Match Mates.

35. Meet You at the Pass.

36. Mind Over Matter.

37. Modified Objects.

38. On Line.

39. Pandemonium.

40. Pass Out.

41. Passing the Buck.

42. Playing Taps.

43. Quick Takes.

44. Revolution.

45. Ring Around the String.

46. Robotics.

47. Rules and Regulations.

48. Scout Out.

49. Square Off.

50. Symphony of Syllables.

51. Talk Fast.

52. Tally Up.

53. Thumbs Up.

54. Transformation.

55. Visionaries.

Group Challenges.

56. Alpha-Bits.

57. Boggled.

58. Book Deal.

59. Boxed In.

60. Comprehensive Coverage.

61. Crossfire.

62. Disordely Conduct.

63. Fractured Phrase.

64. Group Loop.

65. Hand It Over.

66. Let's Get Cubical.

67. Numbers Game.

68. Odd Man Out.

69. Rope Trick.

70. Switchback.

71. Symbol Explanation.

72. Taking Care of Business.

73. Tell-Tale Time.

74. Treasured Memories.

75. Ups and Downs.

About the Author.

What People are Saying About This

From the Publisher

"A great way to get your session off to an active start is by adding Energize Your Audience! to your bookshelf. Lorraine Ukens has that special knack of writing exercises that immediately capture and energize your audience. And, isn't that what you want in an icebreaker?"
—Steve Sugar, coauthor, Games That Teach Teams

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