Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques / Edition 1

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques / Edition 1

by Jason Patnode
ISBN-10:
0240520343
ISBN-13:
9780240520346
Pub. Date:
03/13/2008
Publisher:
Taylor & Francis
ISBN-10:
0240520343
ISBN-13:
9780240520346
Pub. Date:
03/13/2008
Publisher:
Taylor & Francis
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques / Edition 1

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques / Edition 1

by Jason Patnode
$54.95
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Overview

Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Product Details

ISBN-13: 9780240520346
Publisher: Taylor & Francis
Publication date: 03/13/2008
Edition description: Book and DVD
Pages: 408
Product dimensions: 7.44(w) x 9.69(h) x (d)

About the Author

Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.

Table of Contents

Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step
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