Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

by Jason Patnode
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

by Jason Patnode

eBook

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Overview

Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel


Product Details

ISBN-13: 9781136141812
Publisher: CRC Press
Publication date: 08/06/2012
Sold by: Barnes & Noble
Format: eBook
Pages: 408
File size: 68 MB
Note: This product may take a few minutes to download.

About the Author

Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.

Table of Contents

Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step
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