3D Game Environments: Create Professional 3D Game Worlds / Edition 2

3D Game Environments: Create Professional 3D Game Worlds / Edition 2

by Luke Ahearn
ISBN-10:
1138731250
ISBN-13:
9781138731257
Pub. Date:
06/14/2017
Publisher:
Taylor & Francis
ISBN-10:
1138731250
ISBN-13:
9781138731257
Pub. Date:
06/14/2017
Publisher:
Taylor & Francis
3D Game Environments: Create Professional 3D Game Worlds / Edition 2

3D Game Environments: Create Professional 3D Game Worlds / Edition 2

by Luke Ahearn
$110.0
Current price is , Original price is $110.0. You
$110.00 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE
    Check Availability at Nearby Stores

Overview

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments.

With 3D Game Environments you'll discover: The entire game world development process; from planning to 3D modeling, UV layout, and creating textures, Exercises and projects to practice with; each section includes projects to guide you through creating different world genres, Source art to practice with and use in your own projects, as well as program demos, and plug-ins all on the companion DVD.

Luke Ahearn has served variously as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army. He has authored six books on game development and ran his own computer game company for ten years. Currently, he is the Art Director and partner of ICPU. He is the author of 3D Game Textures, also published by Focal Press.


Product Details

ISBN-13: 9781138731257
Publisher: Taylor & Francis
Publication date: 06/14/2017
Edition description: New
Pages: 361
Product dimensions: 7.00(w) x 9.00(h) x (d)

About the Author

Luke Ahearn is a lifelong artist born in New Orleans, LA that now lives
in Central California. He is a successfully published author of both
fiction and nonfiction, most recently completing Transition, the third
book in the Euphoria Z Series. Many of his books are in their 2nd, 3rd,
and 4th editions. He has over 20 years of professional game development
experience in lead positions; designer, producer, and art director on
•ver 15 published game titles including Dead Reckoning and America’s
Army. He has also worked as a background artist at EA. He has written
many books on game development including Focal Press’ 3D Game Textures
3rd Edition. He is fluent in 3D Studio Max, Photoshop, Mudbox, and
various game editors. Luke can be reached at www.lukeahearn.com.

Table of Contents

Chapter 1: Orientation to Game World Optimization

Chapter 2: 3D Concepts

Chapter 3: Shaders and Models

Chapter 4: Planning the Low Polygon Urban Environment

Chapter 5: Modeling the Large Urban Environment

Chapter 6: Texturing the Large Urban Environment

Chapter 7: Introduction to Natural Environments

Chapter 8: Terrain

Chapter 9: Filling the World—Trees, Plants, Rocks, Water, and Sky

Chapter 10: Modeling and Texturing the Jungle Base

Chapter 11: Focus on the Futuristic Interior—Normal Maps and Multipass Shaders

From the B&N Reads Blog

Customer Reviews