Title: Handbook of Research on Serious Games for Educational Applications, Author: Robert Zheng
Title: Transforming Gaming and Computer Simulation Technologies across Industries, Author: Brock Dubbels
Title: Using Games and Simulations for Teaching and Assessment: Key Issues / Edition 1, Author: Harold F. O'Neil
Title: Educational Potential of Computer Games, Author: Simon Egenfeldt-Nielsen
Title: Games and Simulations in Action, Author: H A Davison
Title: Problem Solving & Comprehension, Author: Arthur Whimbey
Title: Advances in Game Design and Development Research, Author: Caroline Martell
Title: Gamify Your Classroom: A Field Guide to Game-Based Learning, Author: Matthew Farber
Title: Dynamic Induction: Games, Activities and Ideas to Revitalize your Employee Induction Process / Edition 1, Author: Susan El-Shamy
Title: Serious Play: Literacy, Learning and Digital Games / Edition 1, Author: Catherine Beavis
Title: Design and Implementation of Educational Games: Theoretical and Practical Perspectives, Author: Pavel Zemliansky
Title: Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions, Author: Richard Van Eck
Title: Activities Management, Author: Cathy Lake
Title: Jumpstart! Creativity: Games and Activities for Ages 7-14, Author: Steve Bowkett
Title: Jumpstart! Talk for Learning: Games and activities for ages 7-12, Author: Lyn Dawes
Title: Amusements in Mathematics, Author: Henry Ernest Dudeney
Title: STEM: Learning to Make It! Parts 1 to 4 by Jason Changkyu Kim:, Author: Jason Changkyu Kim
Title: Group Activities to Include Students With Special Needs: Developing Social Interactive Skills / Edition 1, Author: Julia Wilkins
Title: Amusements in Mathematics, Author: Henry Ernest Dudeney
Title: Play Intelligence: From IQ to PIQ, Author: James W. Findlay

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