Zona Alfa: Salvage and Survival in the Exclusion Zone

Zona Alfa: Salvage and Survival in the Exclusion Zone

Zona Alfa: Salvage and Survival in the Exclusion Zone

Zona Alfa: Salvage and Survival in the Exclusion Zone

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Overview

Explore, salvage, and survive inside the Exclusion Zone in this near-future Eastern European-themed skirmish wargame.

Zona Alfa
is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artifacts. Customize your fighters with a variety of weapons and specialisms to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engaging in blistering firefights within the Exclusion Zone.


Product Details

ISBN-13: 9781472835697
Publisher: Bloomsbury USA
Publication date: 01/21/2020
Series: Osprey Wargames , #25
Pages: 64
Sales rank: 670,918
Product dimensions: 7.00(w) x 10.00(h) x 2.00(d)

About the Author

Patrick Todoroff's love of military miniatures began more than 40 years ago when his step-father took him to the MiniFigs USA factory. He's been hooked ever since and even set his game table on fire once. A stained-glass artisan and SFF writer, he lives and works on Cape Cod, MA.

Sam Lamont is a ENnie award winning illustrator, concept artist, and games designer. He has worked on a wide variety of projects including Doctor Who, Total War: Warhammer, Call of Cthulhu and Star Wars. He loves creating expansive worlds, intricate games, and horrifying monsters. Find his work at: moonskinned.co.uk

Table of Contents

Part 1 Introduction 4

1.1 Intentions 4

1.2 Definitions 5

1.3 Essentials 7

Part 2 Vitals 9

2.1 Model Stats 9

2.2 Weapon Stats 9

Part 3 Core Mechanics 10

3.1 Initiative and Alternating Activation 10

3.2 Combat Experience 11

3.3 Actions 11

3.4 Complex Tasks and Skill Checks 13

3.5 Movement, Field of View, and Terrain 15

3.6 Cover: Obstructions, Soft Cover and HardCover 15

3.7 Squad Cohesion and Actions 16

Part 4 Combat And Wounds 17

4.1 Ranged Combat 17

4.2 Melee Combat 17

4.3 Combat Results: Miss, Deflected Hits and Successful Hits 20

4.4 Wounds, Pinned, Rally, and Med-Kits 21

Part 5 Armory, Body Armor, And Indirect Fire Weapons 24

5.1 The Armory 24

5.2 Terrain Features and Area Effect Weapons 26

5.3 Body Armor 26

5.4 Indirect Fire 27

Part 6 Skills And Abilities, Equipment And Equipment Slots 30

6.1 Skills and Abilities 30

6.2 Equipment and Equipment Slots 31

Part 7 Comrades On

The Battlefield 33

7.1 Character Composition and Squad Creation 33

7.2 Factions 36

Part 8 Zone Runs, The Mission Area, And Post-Mission 38

8.1 Zone Runs 38

8.2 The Mission Area 39

8.3 Zone Hostiles 41

8.4 Salvage, Anomalies, Environmental Hazards 44

8.5 Post Mission: Advances and Battle Scars 46

8.6 Post Mission: The Stalls 51

Part 9 Linked Missions And End Goals 54

9.1 Linked Missions 54

9.2 End Goals: The 10,000 Ruble Plan and Other Retirement Options 56

Part 10 Introductory Zone Run - Red Gypsy 58

Game One: The Crossroads at Blyatsk 59

Game Two: Walk in the Chernya Woods 60

Game Three: The Ishikhov Shuffle 61

Aftermath 63

Part 11 The Last Bit 63

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