Table of Contents
Part 1 Introduction 4
1.1 Intentions 4
1.2 Definitions 5
1.3 Essentials 7
Part 2 Vitals 9
2.1 Model Stats 9
2.2 Weapon Stats 9
Part 3 Core Mechanics 10
3.1 Initiative and Alternating Activation 10
3.2 Combat Experience 11
3.3 Actions 11
3.4 Complex Tasks and Skill Checks 13
3.5 Movement, Field of View, and Terrain 15
3.6 Cover: Obstructions, Soft Cover and HardCover 15
3.7 Squad Cohesion and Actions 16
Part 4 Combat And Wounds 17
4.1 Ranged Combat 17
4.2 Melee Combat 17
4.3 Combat Results: Miss, Deflected Hits and Successful Hits 20
4.4 Wounds, Pinned, Rally, and Med-Kits 21
Part 5 Armory, Body Armor, And Indirect Fire Weapons 24
5.1 The Armory 24
5.2 Terrain Features and Area Effect Weapons 26
5.3 Body Armor 26
5.4 Indirect Fire 27
Part 6 Skills And Abilities, Equipment And Equipment Slots 30
6.1 Skills and Abilities 30
6.2 Equipment and Equipment Slots 31
Part 7 Comrades On
The Battlefield 33
7.1 Character Composition and Squad Creation 33
7.2 Factions 36
Part 8 Zone Runs, The Mission Area, And Post-Mission 38
8.1 Zone Runs 38
8.2 The Mission Area 39
8.3 Zone Hostiles 41
8.4 Salvage, Anomalies, Environmental Hazards 44
8.5 Post Mission: Advances and Battle Scars 46
8.6 Post Mission: The Stalls 51
Part 9 Linked Missions And End Goals 54
9.1 Linked Missions 54
9.2 End Goals: The 10,000 Ruble Plan and Other Retirement Options 56
Part 10 Introductory Zone Run - Red Gypsy 58
Game One: The Crossroads at Blyatsk 59
Game Two: Walk in the Chernya Woods 60
Game Three: The Ishikhov Shuffle 61
Aftermath 63
Part 11 The Last Bit 63