You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All

You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All

by Adrian Hon
You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All

You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All

by Adrian Hon

Hardcover

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Overview

How games are being harnessed as instruments of exploitation—and what we can do about it 

Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet.

Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.


Product Details

ISBN-13: 9781541600171
Publisher: Basic Books
Publication date: 09/20/2022
Pages: 320
Sales rank: 1,070,338
Product dimensions: 6.00(w) x 9.30(h) x 1.40(d)

About the Author

Adrian Hon is the CEO and founder of independent games developer Six to Start and the co-creator of Zombies, Run! He previously studied neuroscience at the University of Cambridge, the University of Oxford, and the University of California, San Diego. He lives in Edinburgh, UK. 

Table of Contents

Introduction 1

Chapter 1 The Rise of Gamification 9

Chapter 2 Level Up Your Life 33

Chapter 3 Grind and Punishment 55

Chapter 4 Doing It Well 87

Chapter 5 The Gamification of Games 109

Chapter 6 The Magnificent Bribe 129

Chapter 7 "I've Done My Research" 163

Chapter 8 The World as Game 185

Chapter 9 The Treasury of Merit 213

Chapter 10 Escaping Softlock 227

Acknowledgements 243

Notes 245

Index 291

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