Writing Scientific Software: A Guide to Good Style

Writing Scientific Software: A Guide to Good Style

ISBN-10:
0521675952
ISBN-13:
9780521675956
Pub. Date:
09/07/2006
Publisher:
Cambridge University Press
ISBN-10:
0521675952
ISBN-13:
9780521675956
Pub. Date:
09/07/2006
Publisher:
Cambridge University Press
Writing Scientific Software: A Guide to Good Style

Writing Scientific Software: A Guide to Good Style

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Overview

The core of scientific computing is designing, writing, testing, debugging and modifying numerical software for application to a vast range of areas: from graphics, meteorology and chemistry to engineering, biology and finance. Scientists, engineers and computer scientists need to write good code, for speed, clarity, flexibility and ease of re-use. Oliveira and Stewart's style guide for numerical software points out good practices to follow, and pitfalls to avoid. By following their advice, readers will learn how to write efficient software, and how to test it for bugs, accuracy and performance. Techniques are explained with a variety of programming languages, and illustrated with two extensive design examples, one in Fortran 90 and one in C++: other examples in C, C++, Fortran 90 and Java are scattered throughout the book. This manual of scientific computing style will be an essential addition to the bookshelf and lab of everyone who writes numerical software.

Product Details

ISBN-13: 9780521675956
Publisher: Cambridge University Press
Publication date: 09/07/2006
Edition description: First Edition
Pages: 316
Product dimensions: 9.69(w) x 6.85(h) x 0.63(d)

About the Author

Suely Oliveira is Associate Professor of Computer Science at the University of Iowa.

David Stewart is an Associate Professor in the Department of Mathematics at the University of Iowa.

Table of Contents

Part I. Numerical Software: 1. Why numerical software?; 2. Scientific computation and numerical analysis; 3. Priorities; 4. Famous disasters; 5. Exercises; Part II. Developing Software: 6. Basics of computer organization; 7. Software design; 8. Modularity and all that; 9. Data structures; 10. Design for testing and debugging; 11. Exercises; Part III. Efficiency in Time, Efficiency in Memory: 12. Be algorithm aware; 13. Computer architecture and efficiency; 14. Global vs. local optimization; 15. Grabbing memory when you need it; 16. Memory bugs and leaks; Part IV. Tools: 17. Sources of scientific software; 18. Unix tools; 19. Cubic spline function library; 20. Multigrid algorithms; Appendix A: review of vectors and matrices; Appendix B: trademarks; Bibliography; Index.
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