«Word», Words, and World: How a Wittgensteinian Perspective on Metaphor-Making Reveals the Theo-logic of Reality

«Word», Words, and World: How a Wittgensteinian Perspective on Metaphor-Making Reveals the Theo-logic of Reality

by Susan Patterson
«Word», Words, and World: How a Wittgensteinian Perspective on Metaphor-Making Reveals the Theo-logic of Reality

«Word», Words, and World: How a Wittgensteinian Perspective on Metaphor-Making Reveals the Theo-logic of Reality

by Susan Patterson

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Overview

Engaging Ludwig Wittgenstein as 'philosophical hand-maid' (as opposed to 'metaphysical gate-keeper'), this book subjects to critique both traditional realist and post-modern constructivist perspectives as it examines how the nature and role of metaphor-making at the creative edge of language casts light on the God-language-world relationship.

Product Details

ISBN-13: 9783034302302
Publisher: Peter Lang AG, Internationaler Verlag der Wissenschaften
Publication date: 09/11/2013
Series: Religions and Discourse , #50
Pages: 260
Product dimensions: 5.91(w) x 8.86(h) x 0.03(d)

About the Author

About The Author
Sue Patterson returned to New Zealand in 2010 to take up the post of Senior Lecturer in Philosophical Theology and Ethics at Bishopdale Theological College following a decade in Ireland as a Church of Ireland Rector and (latterly) Dean of Killala Cathedral. Prior to her time in Ireland, she was Lecturer in Ethics and Applied Theology at Trinity College, Bristol and a Postdoctoral (Fulbright) Scholar at the Center of Theological Inquiry, Princeton NJ. Her first book, the product of her post-doctoral research, Christian Realist Theology in a Postmodern Age, was published in 1999.

Table of Contents

Contents: The Case for Language-Games as Basic – The Consequences of Language-Games as Basic – A Wittgensteinian Explanation of Metaphor – Metaphorising – Inventions and Inculcations – Metaphorising, Actuality and Possibility – Metaphorised Worlds – Metaphorising and Revelation – Language-Games and Grace – The Case for a ‘Language-Game Theology’.
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