Windows 8 XAML Primer: Your essential guide to Windows 8 development

Windows 8 XAML Primer: Your essential guide to Windows 8 development

by Jesse Liberty
Windows 8 XAML Primer: Your essential guide to Windows 8 development

Windows 8 XAML Primer: Your essential guide to Windows 8 development

by Jesse Liberty

eBook1st ed. (1st ed.)

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Overview

Windows 8 XAML Primer is a fast-paced introduction to XAML for Windows 8 developers who are already proficient C# coders. It introduces you specifically to the world of XAML development for Windows 8 apps in a practical, hands-on way - so you'll be building apps from the very first pages.

Building on your existing C# knowledge, you're introduced to XAML from the ground up - what it is, what it does, and why it's important in Windows 8 development. You'll quickly learn how to use XAML efficiently within Visual Studio. You'll find practical coding quickstarts to get your XAML hands-on knowledge up to speed, so you'll be ready to progress to your more advanced Windows 8 programming projects with ease.

If you're confident in your .NET coding abilities but the jump to XAML and C# in Windows 8 is giving you pause, then Windows 8 XAML Primer will have you coding Windows 8 projects in its first pages, and you'll be ready to start your own apps by the time you're finished.


Product Details

ISBN-13: 9781430249122
Publisher: Apress
Publication date: 12/12/2012
Sold by: Barnes & Noble
Format: eBook
Pages: 96
File size: 1 MB

About the Author

Jesse Liberty is a Master Consultant for Falafel Software, aMicrosoft MVP, a Telerik MVP, an author, and he creates courses forPluralsight. Liberty hosts the popular Yet Another Podcast and his blog isconsidered required reading. He was a Senior Evangelist for Microsoft, a XAML Evangelistfor Telerik, a Distinguished Software Engineer at AT&T; Software Architectfor PBS and Vice President of Information Technology at Citibank. Jesse can befollowed on twitter at @JesseLiberty

Table of Contents

  1. Building your first XAML layouts
  2. Data Binding to data and elements
  3. Panels for presenting information
  4. Controls for interacting with users
  5. Using Resources to speed your development
  6. Creating Animations and Managing Visual State
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