Virtual Theatres: An Introduction

The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated.

In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including:

* blast Theory
* Merce Cunningham
* Eduardo Kac
* forced entertainment
* Lynn Hershman
* Jodi Orlan
* Guillermo Gómez-Peña
* Marcel-lí Antúnez Roca
* Jeffrey Shaw
* Stelarc.

Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.

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Virtual Theatres: An Introduction

The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated.

In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including:

* blast Theory
* Merce Cunningham
* Eduardo Kac
* forced entertainment
* Lynn Hershman
* Jodi Orlan
* Guillermo Gómez-Peña
* Marcel-lí Antúnez Roca
* Jeffrey Shaw
* Stelarc.

Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.

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Virtual Theatres: An Introduction

Virtual Theatres: An Introduction

by Gabriella Giannachi
Virtual Theatres: An Introduction

Virtual Theatres: An Introduction

by Gabriella Giannachi

eBook

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Overview

The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated.

In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including:

* blast Theory
* Merce Cunningham
* Eduardo Kac
* forced entertainment
* Lynn Hershman
* Jodi Orlan
* Guillermo Gómez-Peña
* Marcel-lí Antúnez Roca
* Jeffrey Shaw
* Stelarc.

Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.


Product Details

ISBN-13: 9781134454754
Publisher: Taylor & Francis
Publication date: 06/01/2004
Sold by: Barnes & Noble
Format: eBook
Pages: 184
File size: 4 MB

About the Author

Gabriella Giannachi is a lecturer in Theatre Studies at the University of Lancaster, where her specialist areas include new technologies and performance. She is also co-editor of On Directing (1999) and co-author of Staging the Post-Avant-Garde (2002).

Table of Contents

Introduction 1 Hypertextualities 2 Cyborg theatre 3 The (re-)creation of nature 4 Performing through the hypersurface 5 Towards an aesthetic of virtual reality, Conclusion
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