Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers

This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*

The 10 full papers presented were carefully reviewed and selected from 46 submissions. 

*The conference was held online due to the COVID-19 pandemic.

"1140805660"
Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers

This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*

The 10 full papers presented were carefully reviewed and selected from 46 submissions. 

*The conference was held online due to the COVID-19 pandemic.

52.49 In Stock
Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers

Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers

Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers

Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers

eBook1st ed. 2022 (1st ed. 2022)

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Overview

This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*

The 10 full papers presented were carefully reviewed and selected from 46 submissions. 

*The conference was held online due to the COVID-19 pandemic.


Product Details

ISBN-13: 9783030953058
Publisher: Springer-Verlag New York, LLC
Publication date: 01/23/2022
Series: Communications in Computer and Information Science , #1531
Sold by: Barnes & Noble
Format: eBook
File size: 8 MB

Table of Contents

Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience.- Recent trends in the Portuguese video game industry: 2016-2020.- Video games specialized media in Basque language.- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers.- Game Based Learning in Science Fiction.- Supporting the construction of game narratives using a toolkit to game design.- Reward-Mediated Individual and Altruistic Behavior.- Interviewing a Virtual Suspect: conversational game characters using Alexa.- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition.- Reinforcement Learning in Tower Defense.

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