Video Games: An Introduction to the Industry
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.

Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.
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Video Games: An Introduction to the Industry
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.

Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.
26.99 In Stock
Video Games: An Introduction to the Industry

Video Games: An Introduction to the Industry

Video Games: An Introduction to the Industry

Video Games: An Introduction to the Industry

eBook

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Overview

A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.

Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

Product Details

ISBN-13: 9781474255424
Publisher: Bloomsbury Publishing
Publication date: 07/06/2017
Series: Creative Careers
Sold by: Barnes & Noble
Format: eBook
Pages: 192
File size: 74 MB
Note: This product may take a few minutes to download.

About the Author

Andy Bossom, Course Leader, BA (Hons) Computer Game Arts, University for the Creative Arts, Farnham, UK

Ben Dunning,
Lecturer, BA (Hons) Graphic Design at Ravensbourne and BA (Hons) Digital Arts at Kingston College, UK.
Andy Bossom is Course Leader, BA (Hons) Computer Games Arts, University for the Creative Arts CEO, CGA Incubator Studio: a pre-revenue indie game development studio also known as Mezzanine Games.
Ben Dunning, MA Graphic Design, has a background in web-based interface design and is a design educator with seven years of experience teaching on FE and HE courses in Graphic Design, Digital Art and Interactive Media. He teaches Games Development at Kingston College, UK.

Table of Contents

Introduction
1. The Origins of Play
2. Who Makes Games
3. Game Tech
4. Lateral Thinking
5. Games and Society
6. The Business of Games

Glossary
Bibliography
Further Reading
Index
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