Video Game Worlds: Working at Play in the Culture of EverQuest
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.
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Video Game Worlds: Working at Play in the Culture of EverQuest
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.
49.99 In Stock
Video Game Worlds: Working at Play in the Culture of EverQuest

Video Game Worlds: Working at Play in the Culture of EverQuest

by Timothy Rowlands
Video Game Worlds: Working at Play in the Culture of EverQuest

Video Game Worlds: Working at Play in the Culture of EverQuest

by Timothy Rowlands

Paperback

$49.99 
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Overview

As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.

Product Details

ISBN-13: 9781611320688
Publisher: Taylor & Francis
Publication date: 01/15/2012
Pages: 201
Product dimensions: 6.00(w) x 9.00(h) x (d)

Table of Contents

Chapter 1 Introduction; Chapter 2 The Emergence of the Dominant Strategy; Chapter 3 The Holy Trinity Camp Group; Chapter 4 A Textual Reality; Chapter 5 The Membership Career; Chapter 6 Playing at Empire; Chapter 7 Whither Open Space?; Chapter 8 Conclusion;
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