Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition

Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition

by Robert Wells

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Overview

Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way

Key Features
  • Gain a high-level overview of the Unity game engine while building your own games portfolio
  • Discover best practices for implementing game animation, game physics, shaders, and effects
  • Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents
Book Description

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.

The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.

By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.

What you will learn
  • Learn the fundamentals of game development, including GameObjects, components, and scenes
  • Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games
  • Handle player controls and input functionality for your Unity games
  • Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents
  • Create virtual and augmented reality games using UnityVR and AR Foundation
  • Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games
Who this book is for

If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.



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Product Details

ISBN-13: 9781800200784
Publisher: Packt Publishing
Publication date: 09/30/2020
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 676
File size: 57 MB
Note: This product may take a few minutes to download.

About the Author

Robert Wells is an author and games developer with 10 years of industry experience who is passionate about education. He is currently an engineering manager at Hopster, where he has led development on award-winning educational games. He founded that games guy, a studio devoted to releasing free assets on the Unity Asset Store to help other developers learn, and has written several tutorials on AI and game engine development on his website.
Robert Wells is a senior game developer at Hopster. Robert is a knowledgeable game developer with 10 years experience in all aspects of game development, with expertise in Unity and C#. Robert has worked on a number of educational games for iOS and Android, which have been featured by Apple. He has released 10+ assets on the Unity Asset Store. He writes tutorials and articles about games development on his website.

Table of Contents

Table of Contents
  1. Exploring the Fundamentals of Unity
  2. Creating a Collection Game
  3. Creating a Space Shooter
  4. Continuing the Space Shooter Game
  5. Creating a 2D Adventure Game
  6. Continuing the 2D Adventure
  7. Completing the 2D Adventure
  8. Creating Artificial Intelligence
  9. Continuing with Intelligent Enemies
  10. Evolving AI using ML-Agents
  11. Entering Virtual Reality
  12. Completing the VR Game
  13. Creating an Augmented Reality Game Using AR Foundation
  14. Completing the AR game with the Universal Render Pipeline

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