Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation / Edition 1

Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation / Edition 1

by Lee Montgomery
ISBN-10:
0123852226
ISBN-13:
9780123852229
Pub. Date:
11/01/2011
Publisher:
Taylor & Francis
ISBN-10:
0123852226
ISBN-13:
9780123852229
Pub. Date:
11/01/2011
Publisher:
Taylor & Francis
Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation / Edition 1

Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation / Edition 1

by Lee Montgomery
$62.95
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Overview

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.


Product Details

ISBN-13: 9780123852229
Publisher: Taylor & Francis
Publication date: 11/01/2011
Pages: 568
Product dimensions: 7.40(w) x 9.60(h) x 1.20(d)

About the Author

Lee has worked professionally within the 3D Animation and VFX industry for over 9 years. Prior to joining Autodesk he worked as a Senior Animator and Artist on a number of high-profile AAA video game titles for well known studios. Notable titles he's contributed to the hugely successful Grand Theft Auto and Manhunt Video Game series for Rockstar North. His background in production also includes experience in setting up mo-cap pipelines for game cinematics from shoot to edit and in-game implementation utilizing Vicon/MotionBuilder/3ds Max/Maya.

Table of Contents

Chapter 1 Arcs – Organic Movement/Natural Motion; Chapter 2 Anticipation – Building the Action; Chapter 3 Animation Editing – Timing & spacing; Chapter 4 Animation Editing – Ease In & Ease Out; Chapter 5 Staging – Framing the action and Setting the Mood; Chapter 6 Follow–Through and Overlapping Action; Chapter 7 Secondary Action – Enhancing the Shot; Chapter 8 Straight Ahead Action and Pose to Pose; Chapter 9 Solid Drawing and Design – Form Meets Function; Chapter 10 Appeal; Chapter 11 Squash and Stretch; Chapter 12 Exaggeration; Chapter 13 Conclusion;
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