Tradigital Blender: A CG Animator's Guide to Applying the Classical Principles of Animation

Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalblender.com.

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Tradigital Blender: A CG Animator's Guide to Applying the Classical Principles of Animation

Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalblender.com.

44.99 In Stock
Tradigital Blender: A CG Animator's Guide to Applying the Classical Principles of Animation

Tradigital Blender: A CG Animator's Guide to Applying the Classical Principles of Animation

by Roland Hess
Tradigital Blender: A CG Animator's Guide to Applying the Classical Principles of Animation

Tradigital Blender: A CG Animator's Guide to Applying the Classical Principles of Animation

by Roland Hess

eBook

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Overview

Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalblender.com.


Product Details

ISBN-13: 9781136126932
Publisher: CRC Press
Publication date: 03/20/2013
Sold by: Barnes & Noble
Format: eBook
Pages: 308
File size: 9 MB

About the Author

Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)

Table of Contents

Tradigital Blender Chapter 1: Overview Chapter 2: Blender's Animation Tools and Workspaces Chapter 3: Concept and planning, PRINCIPLES: APPEAL, SOLID DRAWING, STAGING, TIMING Chapter 4: Basic posing and key framing. PRINCIPLES: STRAIGHT AHEAD VS. POSE TO POSE, EXAGGERATION, SOLID DRAWING, TIMING, SQUASH AND STRETCH Chapter 5: Additional still poses. PRINCIPLES: ANTICIPATION, FOLLOW THROUGH Chapter 6: Interpolation. PRINCIPLES: TIMING, SLOW IN/OUT . Chapter 7: Fine tuning interpolated motion. PRINCIPLES: OVERLAP, ARCS Chapter 8: Bringing balance to the character. PRINCIPLES: SECONDARY MOTION Chapter 9: Specific Techniques. Chapter 10: Rendering and compilation
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