The Zero-Budget Game Marketing Manual
So you've made a game - a great game! - but nobody has bought it. Nobody is talking about it. Nobody knows it exists.
Your problem is one shared with almost every indie developer out there: a lack of awareness.
How do you get attention in a saturated market? How do you communicate what makes your game unique through your marketing assets? How do you create a community and build channels to support it? How do you reach the games media and get influencers playing your game?
How do you sell more copies of your game without having to spend money yourself?
This comprehensive manual - and accompanying materials - shows you how to get your game the attention it deserves with practical, actionable advice, accumulated over twelve years of AAA and indie game marketing experience.
--
"Whether you're preparing your first indie release, or already have a few under your belt, this book will help ensure you reach an audience." — Adam Phillips, Square Enix
"1137036706"
Your problem is one shared with almost every indie developer out there: a lack of awareness.
How do you get attention in a saturated market? How do you communicate what makes your game unique through your marketing assets? How do you create a community and build channels to support it? How do you reach the games media and get influencers playing your game?
How do you sell more copies of your game without having to spend money yourself?
This comprehensive manual - and accompanying materials - shows you how to get your game the attention it deserves with practical, actionable advice, accumulated over twelve years of AAA and indie game marketing experience.
--
"Whether you're preparing your first indie release, or already have a few under your belt, this book will help ensure you reach an audience." — Adam Phillips, Square Enix
The Zero-Budget Game Marketing Manual
So you've made a game - a great game! - but nobody has bought it. Nobody is talking about it. Nobody knows it exists.
Your problem is one shared with almost every indie developer out there: a lack of awareness.
How do you get attention in a saturated market? How do you communicate what makes your game unique through your marketing assets? How do you create a community and build channels to support it? How do you reach the games media and get influencers playing your game?
How do you sell more copies of your game without having to spend money yourself?
This comprehensive manual - and accompanying materials - shows you how to get your game the attention it deserves with practical, actionable advice, accumulated over twelve years of AAA and indie game marketing experience.
--
"Whether you're preparing your first indie release, or already have a few under your belt, this book will help ensure you reach an audience." — Adam Phillips, Square Enix
Your problem is one shared with almost every indie developer out there: a lack of awareness.
How do you get attention in a saturated market? How do you communicate what makes your game unique through your marketing assets? How do you create a community and build channels to support it? How do you reach the games media and get influencers playing your game?
How do you sell more copies of your game without having to spend money yourself?
This comprehensive manual - and accompanying materials - shows you how to get your game the attention it deserves with practical, actionable advice, accumulated over twelve years of AAA and indie game marketing experience.
--
"Whether you're preparing your first indie release, or already have a few under your belt, this book will help ensure you reach an audience." — Adam Phillips, Square Enix
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The Zero-Budget Game Marketing Manual
The Zero-Budget Game Marketing Manual
eBook
$6.99
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Product Details
BN ID: | 2940162923534 |
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Publisher: | Superstring |
Publication date: | 05/14/2020 |
Sold by: | Barnes & Noble |
Format: | eBook |
File size: | 4 MB |
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