The Tetris Effect: The Game that Hypnotized the World

The Tetris Effect: The Game that Hypnotized the World

by Dan Ackerman

Narrated by Dan Ackerman

Unabridged — 6 hours, 59 minutes

The Tetris Effect: The Game that Hypnotized the World

The Tetris Effect: The Game that Hypnotized the World

by Dan Ackerman

Narrated by Dan Ackerman

Unabridged — 6 hours, 59 minutes

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Overview

Tetris is perhaps the most instantly recognizable, popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer, working on frail, antiquated computers, create a product that has earned nearly $1 billion in sales? How did an inspired, makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a Hollywood movie, and been played in outer space?

In this surprising, trivia-filled audiobook, tech reporter Dan Ackerman describes how, as a teenager behind the Iron Curtain, Alexey Pajitnov was struck with inspiration, then meticulously worked for years to bring the game he had envisioned to life. Ackerman shows how Tetris worked its way first through Pajitnov's office and then out into the world, entrancing player after player with its hypnotic shapes. Then, tracing the stories of the British, American, and Japanese moguls who raced each other for the rights, Ackerman recounts the game's complex and improbable path to global success. The Tetris Effect is an homage to both creator and creation, and a perfect gift for anyone who's ever played the game-which is to say everyone.

Editorial Reviews

From the Publisher

“The definitive telling of one of the most fascinating stories in videogame history.” —WIRED

“Ackerman's account of the rise of Tetris is as captivating as watching the game's multi-colored, four-squared objects (known as “tetrominoes”) vanish before your eyes with the right move.” —Fortune Online


"Half-origin story, half-cultural commentary, Ackerman leaves no block unturned, fitting the pieces together with effortless precision."—Steven Petite, Yahoo! Finance

Library Journal

07/01/2016
With this impressive first effort, journalist Ackerman (CNET) explains the complicated and fraught history of a ubiquitous video game classic. Tracing the history of Tetris from its inception behind the Iron Curtain of the Soviet Union as the Cold War waned through the drawn out comedy of miscommunications surrounding its licensing, the author strikes a balance between fleshing out the characters involved in the game's epic rise and untangling the web of misunderstandings that accompanied it into the world. He covers this background nicely and without judgment, not just evoking feelings for figures such as Alexey Pajitnov, the game's creator; and Henk Rogers, the man responsible for bringing Tetris to the video game device Game Boy but also creating a desire to understand how, under a government that did not acknowledge individuals' rights to license their own creations, the final agreements were finally struck. Despite the implications of the title, Ackerman focuses considerably less on the body of scientific research involving Tetris—there are three "bonus level" chapters devoted to the topic, each one a treat—but that is probably a subject for another book. VERDICT A must-read for Tetris fans.—Paul Stenis, Pepperdine Univ. Lib., Malibu, CA

Kirkus Reviews

2016-06-30
How a simple computer game of cascading geometric shapes became a worldwide phenomenon.In 1984, Alexey Pajitnov, a “lone computer scientist at the Russian Academy of Sciences,” invented “Tetris,” the massively popular computer game that combines hand-eye coordination and geometry. Impressively, he created it during his off hours using what today would be considered primitive software and antiquated computers. When the game was reprogrammed to work on Nintendo’s Game Boy, making it accessible to almost everyone with a handheld console, it took off. As CNET section editor Ackerman notes, “it’s estimated that the dozens of official versions of Tetris have generated more than $1 billion in lifetime sales, and the game’s legacy has directly influenced time-sucking moneymakers from Bejeweled to Candy Crush Saga.” The author provides a meticulous accounting of the rise of “Tetris” from its earliest inception to its release from behind Russia’s walls and into the rest of the computer world. He details the background of Pajitnov and Henk Rogers, a Dutch-born computer programmer who had worked in his family’s gem business for years before following his passion with computers and eventually inventing the role-playing game “The Black Onyx.” Ackerman also includes side notes on how the playing of “Tetris” alters the brain—not necessarily in a good way—and how addictive the game can be. For those fascinated with the way video games are created and intrigued by the history of early computers, the book will provide great entertainment, just like the game. However, most ordinary players of “Tetris” will get bogged down in the nitty-gritty details that Ackerman includes in his exhaustive reporting of a game that “is everything from a cultural shorthand for crowded elevators, closets, and parking lots to the first game many people download on their new tablets and smartphones.” An all-inclusive history behind one of the most popular video games ever.

Product Details

BN ID: 2940173468864
Publisher: Hachette Audio
Publication date: 09/06/2016
Edition description: Unabridged
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