The Silver Bayonet: A Wargame of Napoleonic Gothic Horror

The Silver Bayonet: A Wargame of Napoleonic Gothic Horror

The Silver Bayonet: A Wargame of Napoleonic Gothic Horror

The Silver Bayonet: A Wargame of Napoleonic Gothic Horror

eBook

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Overview

As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better…

The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing… or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.

Product Details

ISBN-13: 9781472844866
Publisher: Bloomsbury Publishing
Publication date: 11/11/2021
Series: The Silver Bayonet
Sold by: Barnes & Noble
Format: eBook
Pages: 208
File size: 38 MB
Note: This product may take a few minutes to download.

About the Author

Joseph A. McCullough is the author of several non-fiction books including A Pocket History of Ireland, Zombies: A Hunter's Guide, and Dragonslayers: From Beowulf to St. George. In addition, his fantasy short stories have appeared in various books and magazines such as Black Gate, Lords of Swords, and Adventure Mystery Tales. He is also the creator of Frostgrave and Frostgrave: Ghost Archipelago, and co-wrote The Grey Mountains, a supplement for the Middle-Earth Role-Playing Game. His continued ramblings can be read at: therenaissancetroll.blogspot.co.uk

Brainbug Design is a 2D conceptual art, illustration, and visual development studio embedded within the entertainment industries. Based in Nottingham, UK, Brainbug was founded in 2018 by industry veterans with over 30 years' combined experience and one singular goal: to burrow deep into intellectual properties to provide the best possible external symbiosis with the host-client! Deeply passionate about world-building and storytelling through the medium of design, Brainbug has collaborated on everything from film and television to giant AAA titles and compact independent video games.
Joseph A. McCullough's first brush with writing for games was as co-author of The Grey Mountains supplement for the Middle-Earth Role-Playing Game, and he has remained passionate about Fantasy gaming since, going on to become an award-winning game designer. He is the creator of the “Frostgrave Family” of skirmish wargames (the Fantasy titles Frostgrave, Ghost Archipelago, Rangers of Shadow Deep, and the Sci-Fi evolution, Stargrave) and of the Oathmark Fantasy battle game and The Silver Bayonet, a game of Napoleonic Gothic Horror. The latest information on his game design and other writing can be found at: josephamccullough.com.

Table of Contents

Introduction 6

What You Need to Play 8

Miniatures 8

The Table and Terrain 9

Tokens and Markers 11

Dice 11

Deck of Cards 12

Unit Sheet 12

Pencil 12

Measuring Device 13

Creating a Unit 14

Selecting a Nation 14

Creating the Officer 16

The Stats 17

Increasing Stats 18

Attributes 20

Equipment 21

General Armoury 21

Weapons and Armour Table 23

Special Armoury 24

Selecting Soldiers 27

National Recruitment Lists 27

Soldier List 29

Playing the Game 45

Setting up the Table 45

Clue Markers 45

Checks 46

The Turn 46

The Phases 47

Initiative Check Special Results 48

Activation 52

Movement 53

Investigating Clue Markers 56

Loading and Reloading 56

Melee Combat 58

Shooting Attacks 60

Cavalry 65

Terror Checks 67

The Fate Pool 69

Rerolls 70

Negate Damage 70

Quick Reload 71

Monster Dice 71

Monster Actions 73

Standard Rules for Monster Activation 73

Monster Reactions 74

Ending the Game 75

Campaigns 76

Starting a Campaign 78

Check for Injury, Death, and Madness 78

Experience 80

Research 82

Reorganise and Re-Equip 82

Calculate Unit Power Rank 83

Scenarios 87

Using a Scenario 88

Scenario 1: The Investigation 91

Scenario 2: The Revenants 92

Scenario 3: Troll Bridge 94

Scenario 4: Confirmed Kill 96

Scenario 5: Sunken Treasure 99

Scenario 6: The Haunted Ruins 102

Scenario 7: Last Stand 104

Scenario 8: Loup-Garou Surprise 106

Scenario 9: Infested Monastery 108

Scenario 10: Ship in the Fog 111

Creating Your Own Scenarios 114

Step 1 - Establish the Story 114

Step 2 - Set Up Table 115

Step 3 - Monsters 115

Step 4 - Clue Markers 116

Step 5 - Special Rules 116

Step 6 - Rewards 117

Step 7 - Play It 118

Solo Play 120

The Narrative 120

Creating a Specialist Unit 121

The Rules 121

The Turn 121

The Fate Pool 122

Unexpected Events and Encounters 122

Creating Scenarios 124

Scenario 1: Wolf Pack 126

Scenario 2: The Ruined Chapel 129

Scenario 3: The Troll Hunts 132

Scenario 4: The Last Mile 134

Bestiary 137

Monster List 137

Creating Your Own Monsters 148

Attributes 149

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