Table of Contents
Introduction 6
What You Need to Play 8
Miniatures 8
The Table and Terrain 9
Tokens and Markers 11
Dice 11
Deck of Cards 12
Unit Sheet 12
Pencil 12
Measuring Device 13
Creating a Unit 14
Selecting a Nation 14
Creating the Officer 16
The Stats 17
Increasing Stats 18
Attributes 20
Equipment 21
General Armoury 21
Weapons and Armour Table 23
Special Armoury 24
Selecting Soldiers 27
National Recruitment Lists 27
Soldier List 29
Playing the Game 45
Setting up the Table 45
Clue Markers 45
Checks 46
The Turn 46
The Phases 47
Initiative Check Special Results 48
Activation 52
Movement 53
Investigating Clue Markers 56
Loading and Reloading 56
Melee Combat 58
Shooting Attacks 60
Cavalry 65
Terror Checks 67
The Fate Pool 69
Rerolls 70
Negate Damage 70
Quick Reload 71
Monster Dice 71
Monster Actions 73
Standard Rules for Monster Activation 73
Monster Reactions 74
Ending the Game 75
Campaigns 76
Starting a Campaign 78
Check for Injury, Death, and Madness 78
Experience 80
Research 82
Reorganise and Re-Equip 82
Calculate Unit Power Rank 83
Scenarios 87
Using a Scenario 88
Scenario 1: The Investigation 91
Scenario 2: The Revenants 92
Scenario 3: Troll Bridge 94
Scenario 4: Confirmed Kill 96
Scenario 5: Sunken Treasure 99
Scenario 6: The Haunted Ruins 102
Scenario 7: Last Stand 104
Scenario 8: Loup-Garou Surprise 106
Scenario 9: Infested Monastery 108
Scenario 10: Ship in the Fog 111
Creating Your Own Scenarios 114
Step 1 - Establish the Story 114
Step 2 - Set Up Table 115
Step 3 - Monsters 115
Step 4 - Clue Markers 116
Step 5 - Special Rules 116
Step 6 - Rewards 117
Step 7 - Play It 118
Solo Play 120
The Narrative 120
Creating a Specialist Unit 121
The Rules 121
The Turn 121
The Fate Pool 122
Unexpected Events and Encounters 122
Creating Scenarios 124
Scenario 1: Wolf Pack 126
Scenario 2: The Ruined Chapel 129
Scenario 3: The Troll Hunts 132
Scenario 4: The Last Mile 134
Bestiary 137
Monster List 137
Creating Your Own Monsters 148
Attributes 149