Table of Contents
Introduction: Play with This Book 8
Play
A few ways to think about play
Playing with Something 20
Against the Rules 21
Free Movement 22
Something to Do 23
Being Someone Else 24
Collaborative Conflict 25
A Social Contract 26
Second-Order Surprises 27
Games of Desire 28
Unwritten Rules 29
Insightful Transgressions 30
Exercises when you have 20-30 minutes to play
Social Play
Five Fingers 32
Zen Counting 36
Wolves and Sheep 39
Physical Play
Eclipse 43
Rock Paper Scissors 46
Ninja 51
Play with Meaning
The Language Game 55
Surrealist Games 59
Systems
A few ways to think about Systems
Connecting Interconnections 68
Dynamic Behaviors 69
Artificial Languages 70
Actions and Outcomes 71
The Paradox of Uncertainty 72
Systemic Storytelling 73
Stylized Simulations 74
Goals within Goals 75
Willing Submission 76
Against Gamification 77
The Structure of Problems 78
Exercises when you have a couple of hours to tinker with a system
System Dynamics
Modding Tic-Tac-Toe 80
Die vs. Die 84
Get Out 90
Balancing Systems
Utopia 2099 98
Trouble in Dodge City 104
BOLF 110
Narrative Systems
Deck of Stories 117
Zombie Town 121
Design
A few ways to think about Design
More Than One Answer 132
A Process of Solving Problems 133
Shared Authorship 134
Embrace Playtesting 135
Creativity=Literacy + Freedom 136
A Culture of Critique 137
Educating an Audience 138
Communicating Is Designing 139
Disobey the Rules 140
Learn to Listen 141
Passing It On 142
Exercises when you have a day or more to design a game
Design Projects
Found Objects Game 144
Modding a Broken Game 149
Design from Constraints 156
Design Ideation
Passion Deck Brainstorming 163
Invent-Your-Own Brainstorm 168
Elevator Pitches 173
Design Collaboration
A Good Collaborator 177
Keyword Vision Statement 180
Game Sheets 184
Afterword 206
Acknowledgments 207