The PC Graphics Handbook
The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.

Discussions address:

  • 2D and 3D graphics programming for Windows and DOS
  • Device-independent graphics
  • Mathematics for computer graphics
  • Graphics algorithms and procedural oper
  • 1128374420
    The PC Graphics Handbook
    The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.

    Discussions address:

  • 2D and 3D graphics programming for Windows and DOS
  • Device-independent graphics
  • Mathematics for computer graphics
  • Graphics algorithms and procedural oper
  • 202.99 In Stock
    The PC Graphics Handbook

    The PC Graphics Handbook

    The PC Graphics Handbook

    The PC Graphics Handbook

    eBook

    $202.99  $270.00 Save 25% Current price is $202.99, Original price is $270. You Save 25%.

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    Overview

    The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.

    Discussions address:

  • 2D and 3D graphics programming for Windows and DOS
  • Device-independent graphics
  • Mathematics for computer graphics
  • Graphics algorithms and procedural oper

  • Product Details

    ISBN-13: 9781135501075
    Publisher: CRC Press
    Publication date: 02/26/2003
    Sold by: Barnes & Noble
    Format: eBook
    Pages: 1048
    File size: 7 MB

    About the Author

    Maria P. Canton, Julio Sanchez

    Table of Contents

    Graphics Fundamentals. PC Graphics Overview. Polygonal Modeling. Image Transformations. Programming Matrix Transformations. Projections and Rendering. Lighting and Shading. DOS GRAPHICS. VGA Fundamentals. VGA Device Drivers. VGA Core Primitives. VGA Geometrical Primitives. XGA and 8514/A Adapter Interface. XGA Hardware Programming. SuperVGA Programming. DOS Animation. Bit-Mapped Graphics. WINDOWS API GRAPHICS. Graphics Programming in Windows. Text Graphics. Keyboard and Mouse Programming. Child Windows and Controls. Pixels, Lines, and Curves. Drawing Figures, Regions, and Paths. Bit-Mapped Graphics. DIRECTX GRAPHICS. Introducing DIRECTX. DirectX and COM. Introducing DirectDraw. Setting Up DirectDraw. DirectDraw Exclusive Mode. Access to Video Memory. Blitting. DirectDraw Bitmap Rendering. DirectDraw Animation. Direct3D Fundamentals. Direct3D Programming. APPENDICES. BIBLIOGRAPHY. INDEX.
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