Table of Contents
Table of ContentsIntroduction: Why mod?
- Observe every part of the blaster system, identify role of each component, then create and execute a plan to increase performance or completely remove particular components to better fit your needs.
Section I. The Basics
- Mod at your own risk: propulsion limitations, safety reminders
- Springers
- Overview of core spring components and how they propel darts
- Step-by-step instructions cover basic springer modifications
- Show, don't tell: main- and catch-spring replacement, AR removal, air seal patches
- Flywheels
- Overview of core flywheel components and theory behind changing each
- Step-by-step instructions to cover basic flywheel modis
- Capacitors, resistors, thermistors, wiring gauge, battery replacement, flywheel grip options, motor replacement.
- Other Propulsion Mechanisms
- Quick overview and mod theories (air tank, bungee, etc.)
- Non-propulsion mods
- Overview of core components found in most Nerf blasters
- Trigger locks, magazine locks, use of lubrication, barrel replacements
Section II. Advanced Mods
- Intro: why go further?
- Integrations: combining strengths of two blasters into one: ammo, propulsion, noise, rate of fire
- Simplified guide to integrations: materials and techniques
- Examples of integrations: Show, don't tell
Section III. Painting
- Why paint? Unique factor, cool, tactics, custom, art
- Legal and ethical disclaimer regarding realistic paint jobs and orange tips
- Materials and technique: disassembly, sanding, taping, spray application, brush application, clear coating, reassembly
- Examples of paint jobs
Section IV. Inspiration
- Examples of projects to get reader brainstorming their own projects