The Infinite Playground: A Player's Guide to Imagination

The Infinite Playground: A Player's Guide to Imagination

The Infinite Playground: A Player's Guide to Imagination

The Infinite Playground: A Player's Guide to Imagination

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Overview

In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight.

Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning.

De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely.

Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays.

Product Details

ISBN-13: 9780262543866
Publisher: MIT Press
Publication date: 06/21/2022
Pages: 208
Product dimensions: 5.06(w) x 7.75(h) x 0.57(d)

About the Author

Bernard De Koven was a leading game designer and theorist of fun. He was a codirector of the New Games Foundation, a founder of the Games Preserve, the author of The Well-Played Game: A Player's Philosophy (MIT Press), Junkyard Sports, and A Playful Path, and creator of the website deepfun.com.

Table of Contents

Beginning Before the Beginning xi

Foreword: Press Play Celia Pearce xi

Introduction: Editing Bernie Holly Gramazio xvi

What-if-ing Rocky De Koven xix

Introductory 1

Pre-posthumous 1

The University of Imagination 5

Something to Play: Prui 7

Imagining a New World Jesper Juul 11

Every Now and Then Lee Rush 12

A Million Ways to Play with Bernie, at Least Gonzalo Frasca 14

The Fundamentals of Play 17

Something to Play: Reception Line 17

Occupy Fun 19

Occupy Play 21

Something to Play: J'Accuse 23

The Well-Played Game 25

Having Fun Together 28

Something to Play: Tag 30

Changing the Game 31

When Can We Play? 33

Getting People Playing 35

Something to Play: Eclipse 36

After You've Played 38

Imagination and Possibility 39

Something to Play: Sound Travel 41

Compassion for the Play of Others Sebastian Quack 43

A Lifetime of Play Frank Lantz 45

Girls Own This Playground Katie Salen Tekinbas 48

The Private Imagination 51

Strengthening the Imagination 51

Something to Play: Silly You and Serious You 52

Something to Play: Walking Games 55

Failure of the Imagination 57

Something to Play: Blather 59

Flowing with Imagination 61

Something to Play: Making Faces 63

The Imagined Audience 64

Something to Play: The Orchestra and the Conductor 67

Slow Play Tracy Fullerton 70

Ever Since Adriaan de Jongh 73

Roll with It Greg Trefry 74

The Shared Imagination 77

Something to Play: Darkroom 78

The Collective Imagination 80

Coliberation 82

Something to Play: Group Blather 87

Of Me and We 89

Something to Play: Signifying Nothing 92

Risking Coliberation 95

Something to Play: Moving Pictures for the Community Theater 97

Encoutaging Coliberation 99

Something to Play: Zen Counting 101

Something to Play: Handland 102

Tilt-Mate Ian Bogost 104

Focus on the Fun Zack Wood 106

Play Sets Us Free! Stephen Conway 108

Come Out & Play Catherine Herdlick 110

The Working Imagination 113

Something to Play: Singing Blather 114

Daydreams and Doodles 115

Something to Play: Drawing Together 116

Imagination and Creativity 118

Making Imagination Real 119

Something to Play: Foley a Capella 122

Imagination and Science 123

Strengthening the Group Imagination 126

Why Imagine? 127

Something to Play: The Label Game 129

Play, Imagination, and Business 131

Something to Play: The Orchestra Game 133

Enter the Dragon Mary Flanagan 136

Coliberation Douglas Wilson 139

Like Many of My Generation Akira Thompson 141

Being in the World 143

Imagination's Role in Creating the World 143

Something to Play: The Blather Chorale 145

The Ecological Imagination 147

Something to Play: Ways of Bee-ing 148

The Compassionate Imagination 150

Something to Play: There Must Be a Good Reason 153

The Moral Imagination 154

Having Fun Together 157

Something to Play: Passing Humanity 158

Imagination and Endings 160

We, the Prui… Colleen Macklin 163

Stepping Aside John Sharp 165

A Lightening Tassos Stevens 166

A Lack of Conclusion 169

Quitting Is Heavenly Elyon De Koven 172

Afterword Eric Zimmerman 174

Further Reading 177

Contributors 183

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