Gothic in Comics and Graphic Novels: A Critical Approach

Gothic in Comics and Graphic Novels: A Critical Approach

by Julia Round
Gothic in Comics and Graphic Novels: A Critical Approach

Gothic in Comics and Graphic Novels: A Critical Approach

by Julia Round

eBook

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Overview

This book explores the connections between comics and Gothic from four different angles: historical, formal, cultural and textual. It identifies structures, styles and themes drawn from literary gothic traditions and discusses their presence in British and American comics today, with particular attention to the DC Vertigo imprint.

Part One offers an historical approach to British and American comics and Gothic, summarizing the development of both their creative content and critical models, and discussing censorship, allusion and self-awareness. Part Two brings together some of the gothic narrative strategies of comics and reinterprets critical approaches to the comics medium, arguing for an holistic model based around the symbols of the crypt, the spectre and the archive. Part Three then combines cultural and textual analysis, discussing the communities that have built up around comics and gothic artifacts and concluding with case studies of two of the most famous gothic archetypes in comics: the vampire and the zombie.


Product Details

ISBN-13: 9781476614328
Publisher: McFarland & Company, Incorporated Publishers
Publication date: 02/07/2014
Sold by: Barnes & Noble
Format: eBook
Pages: 268
File size: 6 MB
Age Range: 18 Years

About the Author

Julia Round is a senior lecturer in the Media School at Bournemouth University, United Kingdom, and co-edits the academic journal Studies in Comics. She has published and presented work internationally on comics, Gothic, narrative and adaptation. She lives in the United Kingdom.
Julia Round is a senior lecturer in the Media School at Bournemouth University, United Kingdom, and co-edits the academic journal Studies in Comics. She has published and presented work internationally on comics, Gothic, narrative and adaptation. She lives in the United Kingdom.

Table of Contents

Table of Contents
Acknowledgments
Foreword by David Punter
Preface
Introduction
PART ONE : HISTORY
1—A Brief History of Gothic
2—A Brief History of British and American Comics and Criticism
Retrospective: Critical Models of Gothic and Comics
PART TWO : MEDIUM
Introduction: A Gothic Critical Model of Comics
3—Haunted Places
4—Excess, Embodiment and Artifice
5—Revenant Readers, the Crypt and the Archive
Retrospective: Putting the Monster Together
Case Study I: “The Game,” House of Mystery #178
Case Study II: “House of Secrets Promo,” House of Mystery #182
Case Study III: Prequel to iZombie #1
Case Study IV: “Sleep of the Just,” Sandman #1
Case Study V: The New Deadwardians, #1–8
PART THREE : CULTURE AND CONTENT
Introduction
6—A Comparative Study of Goth and Comics Cultures
7—Gothic Content: Absorption and Atemporality
8—Vampires and the Penetrative Bite and Gaze
9—Zombies, Technology and Medical Magic
Reflections
Chapter Notes
References
Index
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