Table of Contents
Part 1 Overview
Chapter 1: Game Industry Overview 3
Chapter 2: Developer and Publisher Overview 25
Chapter 3: Legal Overview 43
Part 2 Creating the Prototype
Chapter 4: Laying the Groundwork 57
Chapter 5: Creating Concept 81
Chapter 6: Prototyping 95
Part 3 Establishing Requirements
Chapter 7: Schedule 105
Chapter 8: Budget 121
Chapter 9: Pitching Your Game 129
Part 4 Assembling the Game Team
Chapter 10: Hiring Talent . 147
Chapter 11: Team Organization . 157
Chapter 12: Managing Your Team . 167
Chapter 13: Outsourcing . 183
Part 5 Making the Game
Chapter 14: Executing the Plan . 191
Chapter 15: User Experience (UX), UX: Written in Collaboration with Celia Hodent . 205
Chapter 16: Audio 215
Chapter 17: Localization 231
Chapter 18: QA Testing . 245
Part 6 Launching the Game
Chapter 19: Getting the Word Out 259
Chapter 20: Releasing to Players . 265
Part 7 Appendices