The Future of Entertainment: From Movies to Virtual Reality

The Future of Entertainment: From Movies to Virtual Reality

by M.M. Eboch
The Future of Entertainment: From Movies to Virtual Reality

The Future of Entertainment: From Movies to Virtual Reality

by M.M. Eboch

Hardcover

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Overview

From stage productions to television to movies, humans have always been entertained by a good story. But how might entertainment change in the future? From immersive virtual reality games to social media with 3-D holograms, readers can find out what cool new technologies might change the way they are entertained.

Product Details

ISBN-13: 9781543592214
Publisher: Capstone
Publication date: 01/01/2020
Series: What the Future Holds
Pages: 48
Product dimensions: 7.00(w) x 9.00(h) x (d)
Lexile: 790L (what's this?)
Age Range: 8 - 11 Years

Table of Contents

Introduction: The Changing Face of Entertainment 4

Chapter 1 What Is Just Ahead? 8

Chapter 2 What Does the Future Hold? 20

Chapter 3 What Is Way Out There? 32

Timeline 44

Glossary 46

Read More 47

Internet Sites 47

Index 48

Interviews

Highlights the influence of engineering, technology, and science on society and the natural world, as called for in the Next Generation Science Standards; High-interest topic ties to Science, Technology, Engineering, Art, and Math (STEAM) curriculum; Carefully leveled, high-interest text, to engage even the most reluctant readers

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