Table of Contents
Part 1
Game Analysis, Player Experience, and Accessibility Chapter 1 Analyzing Games with the AGE and 6-11
Frameworks 3
Roberto Dillon
Chapter 2 Designing Player Interdependence to
Enhance Players’ Social Experience in
Multiplayer Games 19
Katharina Emmerich
Chapter 3 Game Accessibility: Getting Started 37
Thomas Westin, Ian Hamilton and Barrie Ellis
Part 2 Gamification and Serious Games
Chapter 4 Gamification for Good: Addressing Dark
Patterns in Gamified UX Design 53
Ole Goethe
Chapter 5 The Social Media Game? How Gamification
Shapes Our Social Media Engagement 63
Dayana Hristova, Suzana Jovicic, Barbara Goebl and
Thomas Sluneck
Chapter 6 Games for Health 95
Andrés Adolfo Navarro-Newball
Part 3 Game Design, Level Design, and Storytelling
Chapter 7 Free to Play Mobile Game Design
Fundamentals 117
Simon Rozner
Chapter 8 Evergreen Game Design Principles 127
Roberto Dillon
Chapter 9 Architectural Spaces and Level Design in
Modern Games 141
Christopher W. Totten
Chapter 10 Encouraging and Rewarding Repeat Play
of Storygames 163
Alex Mitchell
Part 4 Game Development and Technology
Chapter 11 How We Make Mobile Work: An Indie
Perspective 185
James Barnard
Chapter 12 ◾ The Development and UI Design of
an Interactive Game Map 199
Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel
and Slawomir Nikiel
Chapter 13 ◾ Challenges in Designing and Implementing
a Vector-Based 2D Animation System 245
Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen
Chapter 14 ◾ Best Practices for Pixel Art 275
Cindy Lee
Contents ◾ vii
Chapter 15 ◾ Making Sound Decisions in Game Audio 287
Gwen Guo
Chapter 16 ◾ Making It Real 303
Andre Pong and Justin Ng
Chapter 17 ◾ Player Locomotion in Virtual Reality Games 313
Andrey Krekhov and Katharina Emmerich
Chapter 18 ◾ Working Everywhere and Nowhere.
A Practical Guide to the Virtual Office 331
Allan Simonsen
Part 5 Game History, Society, and Culture
Chapter 19 ◾ A Short Summary of Mobile Games’ History 341
Simon Rozner
Chapter 20 ◾ Retrogaming as a Form of Digital
Preservation: A Cultural and Technological
Approach 359
Marco Acc ordi Rick ards, Micaela Romanini and
Guglielmo De Gregori
Chapter 21 ◾ Diversity in Games: How and Why? 383
Alayna Cole