The Climate Change Playbook: 22 Systems Thinking Games for More Effective Communication about Climate Change
192The Climate Change Playbook: 22 Systems Thinking Games for More Effective Communication about Climate Change
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Overview
Even the increasingly dire warnings from scientists haven’t shaken such assumptions. Is there another way to reach people?
The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences—whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.
Designed by leading thinkers in systems, communications, and sustainability, the games focus on learning by doing.
Product Details
ISBN-13: | 9781603586764 |
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Publisher: | Chelsea Green Publishing |
Publication date: | 05/05/2016 |
Pages: | 192 |
Product dimensions: | 6.00(w) x 8.90(h) x 0.70(d) |
About the Author
Linda Booth Sweeney, Ed. D., is an educator, researcher and writer dedicated to helping people of all ages integrate an understanding of complex, living systems into learning, decision making and design. She has worked with Outward Bound, MIT's Sloan School of Management, and Schlumberger Excellence in Educational Development (SEED). She is the author of The Systems Thinking Playbook; When a Butterfly Sneezes: A Guide for Helping Children Explore Interconnections in Our World Through Favorite Stories; Connected Wisdom: Living Stories about Living Systems; and numerous academic journals and newsletters. Sweeney lives outside Boston, Massachusetts.
Gillian Martin Mehers is a learning and capacity development practitioner working within the global sustainability community for over 20 years and the Founder of Bright Green Learning @Atadore SARL. Previously Gillian was the head of learning and leadership at IUCN (International Union for Conservation of Nature) and prior to that the director of capacity development for LEAD International (Leadership for Environment and Development.) Gillian's expertise is in creating dynamic experiential learning environments, interactive learning design, and process facilitation for diverse stakeholder communication and learning. With a particular passion for working inter-culturally, she has worked as a facilitator and trainer in over 50 countries, from Armenia to Zambia. For more information see her blog: You Learn Something New Every Day (www.welearnsomething.org).
Table of Contents
Preface ix
How to Use This Book 1
Guiding Ideas 7
22 Games
1 Arms Crossed 11
When conditions change, habits must change
2 Avalanche 17
Understand the implicit rules. They can produce different results than desired or expected
3 Balancing Tubes 25
You can't achieve long-term goals with short-term perspective
4 The Bathtub Game 31
A level will decline only if outflows are greater than inflows
5 Biodiversity Game 39
You can't change only one thing
6 Circles in the Air 45
Our perspective affects the actions we take in complex systems
7 Frames 51
To obtain consensus be clear about the mental framework you are using
8 Group Juggle 61
Adding one more apparently minor problem can sometimes collapse the whole system
9 Hands Down 69
When trying to understand a complex situation, don't limit your focus to where the action is
10 Harvest 75
Over the long term, individuals often get more from cooperation than from competition
11 Hit the Target 85
Delays between perception and response can lead to overshooting the goal
12 Living Loops 93
It's easier to reach your goals by building a system that achieves them for you
13 Paper Fold 105
With exponential growth, small growth rates can quickly lead to extremely large numbers
14 Paper Tear 111
One-way communication is much less effective than interaction
15 Pens 117
Sustainability depends more on culture than on technology
16 Space for Living 123
Thinking outside the box can produce win-win solutions
17 Squaring the Circle 133
Without a shared goal, cooperation is ineffective
18 Thumb Wrestling 141
Life is not a zero-sum game
19 Triangles 147
If you want big changes, look for the high-leverage points
20 Warped Juggle
Incremental changes produce improvements; structural changes produce transformation
21 Web of Life 159
To better understand systems, make the interconnections visible
22 1-2-3-Go! 165
Actions speak louder than words
Acknowledgments 171
Notes 173