The Art of Videogames / Edition 1

The Art of Videogames / Edition 1

by Grant Tavinor
ISBN-10:
1405187883
ISBN-13:
9781405187886
Pub. Date:
09/28/2009
Publisher:
Wiley
ISBN-10:
1405187883
ISBN-13:
9781405187886
Pub. Date:
09/28/2009
Publisher:
Wiley
The Art of Videogames / Edition 1

The Art of Videogames / Edition 1

by Grant Tavinor
$35.95
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Overview

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
  • Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts
  • Explores how philosophical theories developed to address traditional art works can also be applied to videogames
  • Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer
  • Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds
  • Argues that videogames do indeed qualify as a new and exciting form of representational art

Product Details

ISBN-13: 9781405187886
Publisher: Wiley
Publication date: 09/28/2009
Series: New Directions in Aesthetics , #10
Pages: 240
Product dimensions: 5.90(w) x 9.10(h) x 0.60(d)

About the Author

Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.

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Table of Contents

Acknowledgments.

1 The New Art of Videogames.

2 What Are Videogames Anyway?

3 Videogames and Fiction.

4 Stepping into Fictional Worlds.

5 Games through Fiction.

6 Videogames and Narrative.

7 Emotion in Videogaming.

8 The Morality of Videogames.

9 Videogames as Art.

Glossary.

References.

Index.

What People are Saying About This

From the Publisher

“As a new entertainment medium, videogaming has the power to engage intense, even obsessive attention. But are the other-worldly, imaginative experiences videogames provide authentic experiences of art? In this astute and compelling book, Grant Tavinor shows how videogaming marks a genuine advance in the history of artistic expression. No one interested in the future of aesthetics can afford to ignore The Art of Videogames.”
Denis Dutton, author of The Art Instinct: Beauty, Pleasure, and Human Evolution

"Timely, sharp and thoroughly engaging. Equally informed by philosophy and gameplay, Tavinor makes a compelling case that game-designers would profit from engaging with philosophical aesthetics and that philosophers who want to contribute to 21st century aesthetics would do well to buy a PS3."
Ian Ground, Senior Lecturer, University of Sunderland

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