Texturing Concepts & Techniques / Edition 1

Texturing Concepts & Techniques / Edition 1

by Dennis Summers
ISBN-10:
1584503009
ISBN-13:
9781584503002
Pub. Date:
03/26/2004
Publisher:
Cengage Learning
ISBN-10:
1584503009
ISBN-13:
9781584503002
Pub. Date:
03/26/2004
Publisher:
Cengage Learning
Texturing Concepts & Techniques / Edition 1

Texturing Concepts & Techniques / Edition 1

by Dennis Summers
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Overview

Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya , and LightWave 3D programs. It describes the theory behind many aspects of the software, to give artists a deeper understanding of the technology, and its past, present, and future. It helps readers understand the limitations that 3D animation places on creating quality imagery, and details the artistic techniques behind creating convincing textures, not just realistic or photorealistic ones. The tutorials and techniques included throughout the book don't just show users how to recreate a texture, but take them deep into the tools of the programs to help them really understand how and why they work. After working through the tutorials, users will be able to take their skills to the next level and create their own stunning textures!


Product Details

ISBN-13: 9781584503002
Publisher: Cengage Learning
Publication date: 03/26/2004
Series: Charles River Media Graphics Series
Edition description: Book & CD-ROM
Pages: 388
Product dimensions: 7.40(w) x 9.25(h) x 1.05(d)

About the Author

Dennis Summers (Royal Oak, MI) holds a BFA in Painting and a BA in Chemistry from Michigan State University, and an MFA in Non-Traditional Media from Ohio State University. He currently teaches in the Animation and Digital Media Department at Schoolcraft College, and is a freelance animator, producing television commercials, technical animations, and photo-realistic images for the auto industry and more.

Table of Contents

Introduction Chapter 1: Aesthetics, Good Design, and Visual Communication Chapter 2: Realism, Photo-Realism, and When Bring Convincing is Best Chapter 3: Limitations of Technology Chapter 4: Materials - Technology and Use Chapter 5: Shaders Chapter 6: Bitmaps Chapter 7: Procedural Maps Chapter 8: Material Components Chapter 9: Raytracing - Why and Why Not Chapter 10: Complex Materials Chapter 12: !Maybe! Compositing

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