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Team Workout: A Trainer's Sourcebook of 50 Team-Building Games and Activities
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Team Workout: A Trainer's Sourcebook of 50 Team-Building Games and Activities
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Overview
Product Details
ISBN-13: | 9780814400425 |
---|---|
Publisher: | AMACOM |
Publication date: | 04/29/2007 |
Pages: | 352 |
Product dimensions: | 4.71(w) x 7.17(h) x 1.04(d) |
About the Author
"Glenn Parker (Skillman, NJ) is an author and consultant. He works with organizations to create and sustain high-performing teams, effective team players, and team-based systems.
Richard Kropp (Scituate, MA) has more than 20 years of experience as an internal HRD consultant. He currently teaches at Suffolk University in Boston."
Table of Contents
"Introduction
Team Building and Team Training
How to Use the Activities, Assessments, Case Studies, and Other Experiential Learning Methods
Activities
1. Bringing Up the Boss
2. Building Trust among Team Players: Trust Is All We Have to Lose
3. Characteristics of an Effective Work Team: An Assessment Activity
4. Choice Role: A Role Clarification Activity
5. Communicating about Conflict: Learning Ways to Resolve a Conflict
6. Creating a Team Logo
7. Creating a Team Mission: A Team Development Activity
8. Customer Delight: A Data-Collection Tool
9. Drawings: Improving Collaboration among Teams
10. E-Handles: A Closer for a Mature Team
11. Forming New Teams: A Get Acquainted and Introductory Activity
12. Freeze Frame: Dealing with Problem Behavior in Teams
13. Got Culture? A Team Assessment Tool
14. Get Smart: Goal-Setting Skill Development
15. How Do You Like Your Recognition? A Self-Assessment
16. How’s Your Team’s Vision? A Team Development Activity
17. Improving Team Meetings
18. It’s a Puzzlement: A Get-Acquainted Ice-Breaker
19. Meeting Monsters: Dealing with Problem People on Teams
20. My Team and Me: Increasing Team Members’ Identification with the Team
21. Project Rescue
22. Really...But I Thought
23. Refreshing the Team: Taking Stock of Where We Have Been and What We Need to Do to Move Ahead
24. R E S P E C T: An Assessment Introduction
25. Rhyme Time: A Game That Teaches Team Concepts
26. Roadblocks: A Constraint Activity
27. Selecting a Problem Solution
28. Separate Tables: Resolving Intergroup Conflict
29. Single White Female: Using Personal Ads as Ice-Breakers
30. Skills for Sale: An Assessment Simulation
31. SOS: An OD Intervention
32. Team Building Interview Guide
33. Team Conflict Mode
34. Team Development: A Grid Perspective
35. Teams That Change: Building a Team Plan for Change
36. Tell-a-Story Teaming: An Exercise in Creativity and Productivity
37. The Car Chase: Learning How to Define a Problem
38. The Case of the Free-Falling Team: Developing High-Performing Team Players
39. The Collaborative: Creating the Conditions for the Collaborative Team
40. The Effective Team Member: A Consensus-Building Group-on-Group Activity
41. The Headband Game: An Experience in Team Diversity
42. The Product Development Team: A Simulation
43. The Quality Case: An Ethical Dilemma
44. The Way We Are, and Want to Be: A Visioning Activity for an Intact Team
45. TMS: A Process for Role Clarification
46. Tricky Tales: A Cross-Team-Building Approach
47. Tuff Jobs: A Consensus-Building Activity
48. Virtual Brainstorming: Problem-Solving for a Geographically Dispersed Team
49. Wisdom: An Inter-Group Team Game
50. Yea, Team! A Large-Group Ice-Breaker"