TCP / IP For Dummies

TCP / IP For Dummies

TCP / IP For Dummies

TCP / IP For Dummies

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Overview

Packed with the latest information on TCP/IP standards and protocols

TCP/IP is a hot topic, because it's the glue that holds the Internet and the Web together, and network administrators need to stay on top of the latest developments. TCP/IP For Dummies, 6th Edition, is both an introduction to the basics for beginners as well as the perfect go-to resource for TCP/IP veterans.

The book includes the latest on Web protocols and new hardware, plus very timely information on how TCP/IP secures connectivity for blogging, vlogging, photoblogging, and social networking. Step-by-step instructions show you how to install and set up TCP/IP on clients and servers; build security with encryption, authentication, digital certificates, and signatures; handle new voice and mobile technologies, and much more.

  • Transmission Control Protocol / Internet Protocol (TCP/IP) is the de facto standard transmission medium worldwide for computer-to-computer communications; intranets, private internets, and the Internet are all built on TCP/IP
  • The book shows you how to install and configure TCP/IP and its applications on clients and servers; explains intranets, extranets, and virtual private networks (VPNs); provides step-by-step information on building and enforcing security; and covers all the newest protocols
  • You'll learn how to use encryption, authentication, digital certificates, and signatures to set up a secure Internet credit card transaction

Find practical security tips, a Quick Start Security Guide, and still more in this practical guide.


Product Details

ISBN-13: 9780470550663
Publisher: Wiley
Publication date: 07/15/2009
Series: For Dummies Books
Sold by: JOHN WILEY & SONS
Format: eBook
Pages: 464
Sales rank: 1,035,520
File size: 5 MB

About the Author

Candace Leiden consults on systems and database performance and instructional design for international courseware.

Marshall Wilensky was a consultant and network manager for multiprotocol networks at Harvard University's Graduate School of Business Administration. Both are internationally known speakers.

Read an Excerpt

Chapter 6
Do You Have a Complete Set of TCP/IP Dinnerware?

In This Chapter

  • Discovering most of what you need to know about protocols but were afraid to ask
  • Investigating how many protocols there are in TCP/IP and what they do
  • Receiving an update on TCP/IP's newest protocols


As you may have seen in Chapter 1, a protocol is the set of agreed-upon practices, policies, and procedures used for communication. In this book, we're concerned with TCP/IP as the protocol for communication between two or more computers. But TCP/IP is actually a large suite of pieces that work together.

The TCP/IP Protocol Suite

What's a suite, you ask? In a hotel, a suite is a collection of rooms that are treated as a single unit. Similarly, the TCP/IP suite is a collection of protocols, named after two of the original pieces, TCP and IP.

Now you might say, "A suite is too big. Can I just rent a room?" Nope. Sorry. The protocols in the TCP/IP suite move the data from one network layer to another and interact with one another. You can't really have a functional network with just one of the TCP/IP protocols.

In Chapter 5, we talk about layer cakes -- Figure 6-1 shows the TCP/IP five-layer cake with some of the protocols drawn on the layers. You don't need every protocol on the cake to run a network application, but you need at least a taste from each layer. So even though you may not use all the rooms in the suite, you definitely need more than one.

Getting the picture? Good, but this is as far as we're going in comparing TCP/IP to a hotel room. That's because you need to know that there's more to TCP/IP than just TCP and IP. To help you understand, we're going for an analogy that lets you compare all the pieces to something more familiar. Read on.

Many people try to compare the TCP/IP protocol to a Swiss Army knife, which has cutting blades of various sizes, a corkscrew, scissors, a nail file, and so on. The analogy works pretty well except for one thing. The really cool Swiss Army knives, with all those clever and handy pieces, are too big to have with you all the time. They'll poke a hole in your pocket!

So we have a different analogy for you. TCP/IP is like a complete set of dinnerware: plates, bowls, glasses, forks, spoons, and yes, even knives. And TCP/IP continues to expand, which means we can also include cups and saucers, wine glasses, the cream pitcher, finger bowls, and matching salt and pepper shakers. When we say complete, we mean complete! Okay, okay. We're getting carried away with the dinnerware idea, maybe. We suspect you probably eat off paper plates as often as we do. But TCP/IP doesn't know or care whether your plates are paper, stoneware, or bone china. A plate is a plate.

TCP/IP bowls you over

Many pieces of the TCP/IP suite function as protocols, applications, and services. In this and the next six chapters, as we talk about all the great things you can do with TCP/IP, we'll keep you well informed of whether you're using a TCP/IP protocol, a network service, or an application -- and highlight the places where the same name applies to one or more of these things.

To kick off the TCP/IP dinnerware analogy, imagine a large bowl. You can use that one bowl in various roles, in more than one room:

  • To mix a cake batter (a mixing bowl in the kitchen)

  • To hold Seinfeld-sized portions of your favorite cereal, or tonight's soup, or the cat's dinner (a serving bowl in the dining room)

  • To hold flowers (a vase in the living room)

TCP/IP's modular, layered design makes it easy to innovate and add new components. If you envision a new network service, as you go about designing the server and client applications, you can simultaneously design a new protocol to add to the TCP/IP suite. The protocol enables the server application to offer the service and lets the client application consume that service. This elegant simplicity is a key advantage of TCP/IP.

RFC Alert: If you create a new protocol/application/service combination for the Internet, be sure to follow the RFC (Request For Comments) process described in Chapter 2. Follow the instructions in the Appendix, and get a copy of RFC 1543, "Instructions to RFC Authors."

Protocol, application, or service?

In the fabric of a network, you find the protocol/application/service relationship so tightly woven together that it may be very difficult to distinguish the threads in the cloth. We use FTP as an example. FTP stands for file transfer protocol, but it's not only a protocol -- FTP is also a service and an application. (Don't worry about FTP itself at this point -- it's just an example. If you need to learn how to use FTP, check out Chapter 9.) In this section, we show you how the FTP service, application, and protocol work together to move files around the network.

  • FTP is a service for copying files. You connect to a remote computer offering this service, and you can "pull" and "push" files from or to that computer.

  • FTP is also an application for copying files. You run a client application on your local computer to contact the FTP server application on the remote computer. Your client application is usually called FTP, the file transfer program. The server application is often called FTPD, the file transfer protocol daemon. (The term daemon comes from UNIX. Think of friendly demons haunting the computer to act on your behalf.) You tell the client what you want to do -- pull or push files -- and it works with the server to copy the files.

  • Finally, FTP is a protocol for copying files. The client and server applications both use it for communication to ensure that the new copy of the file is, bit for bit and byte for byte, identical to the original.

FTP is three, three, three things at once -- application, service, and protocol. Suppose you need to copy a file from a remote computer. Without the application, your computer doesn't know that you want to copy. Without the service, you don't get a connection to the remote computer that has the files you need. Without the protocol, the client and server can't communicate.

Most of the time, you know from the context whether someone is referring to the service, the application, or the protocol. If you can't quite tell, maybe it doesn't really matter.

And now, on to the protocols!

The Protocols (And You Thought There Were Only Two!)

Hold on tight -- here come the pieces in the TCP/IP protocol suite, listed in no particular order.

IP: Internet Protocol

The Internet Protocol, IP, is responsible for basic network connectivity. IP is the plate in a basic place setting. When you're eating, you need a plate to hold your food. When you're networking, you need a place to put (send and receive) data -- that place is a network address.

The core of IP works with Internet addresses (you can find the details about these addresses in Chapters 13 and 14). Every computer on a TCP/IP network must have a numeric address. The IP on your computer understands how and where to send messages to these addresses.

While IP can take care of addressing, it can't do everything to make sure that your data gets to where it's going correctly and in one piece. IP doesn't know or care when a packet gets lost and doesn't arrive. So you need some other protocols to ensure that no packets and data are lost and that the packets are in the right order.

All of this is true for both IP version 4 and the new version 6 (IPv6, originally called IPng). IPv6 is just bigger and better. So if IP is a plate, IPv6 is a serving platter.

TCP: Transmission Control Protocol

Once the food is on your plate, you need something to get it into your mouth without dropping it all over your lap. In your place setting, this is the spoon. Yeah, sure, you could use a fork, and some of you can probably even eat your peas from a knife without losing any, but a spoon is the most reliable implement for most foods. Try eating soup with a fork!

TCP, the Transmission Control Protocol, is our network spoon. No matter what kind of data you have, TCP makes sure that nothing is dropped. TCP uses IP to deliver packets to those upper-layer applications and provides a reliable stream of data among computers on the network. Error checking and sequence numbering are two of TCP's more important functions. Once a packet arrives at the correct IP address, TCP goes to work. On both the sending and receiving computers, it establishes a dialog to communicate about the data that is being transmitted. TCP is said to be "connection oriented" because it tells the network to resend lost data.

Theoretically, you can have TCP without IP. Some other network mechanism besides IP can deliver the data to an address, and TCP can still verify and sequence that data. But in practice, TCP is always used with IP.

UDP: User Datagram Protocol

As just mentioned, your TCP network spoon does the best job on that homemade cream of mushroom soup. In contrast, the User Datagram Protocol, UDP, is like your fork. You can do a pretty good job of cleaning your plate with a fork, and though it's not as reliable as TCP, UDP nevertheless gets a lot of data across the network.

UDP uses IP to deliver packets to upper-layer applications and provides a flow of data among computers. UDP provides neither error checking nor sequence numbering, although these features can be added by the application that has chosen to use UDP. This protocol is said to be "connectionless" because it does not provide for resending data in case of error.

NFS (Network File System), DNS (Domain Name System), and RPC (Remote Procedure Call) application programming interfaces use UDP. The protocols, applications, and services for NFS and DNS are discussed in detail in Chapters 10 and 11 respectively.

Figure 6-2 shows the relationship between IP, TCP, and UDP, and the applications at the upper layers. All the applications shown are provided with TCP/IP. If you write your own TCP/IP applications, you can draw those in on the picture, too.

You have to have connections -- or do you?

TCP/IP communicates among the layers in different ways. These methods are either connectionless or connection oriented.

Connection-oriented communication is reliable and pretty easy to understand. When two computers are communicating with each other, they "connect." Each understands what the other one is doing. The sending computer lets the receiving computer know that data is on the way. The recipient acknowledges receipt of the data (called ACKs for short) or denies receipt of the data (negatively acknowledges, or NACKs). This ACKing and NACKing is called handshaking.

Suppose you send a fax to your friend Ken in Tokyo. If you want to be sure he gets it, you might call and say, "I'm faxing you the baseball results now. Call me when you get it." Once the fax comes in and Ken checks it over to make sure it is readable, he calls you and says, "Thanks. I'm thrilled to hear that the Cubs won the World Series." That's connection-oriented communication.

But suppose you send the fax without first notifying your friend. And, for some reason, it never gets there. Ken doesn't know to expect anything, so he doesn't know that anything is lost. That's connectionless communication. When connectionless data is sent, the computers involved know nothing about each other or the data being sent. If you're on the receiving end, no one tells you that you're about to get anything. If you're sending data, no one bothers to mention whether or not they got it or if it was totally garbled.

With this in mind, you might wonder why any data communications would be done in connectionless mode. But there's a time and place for everything. First, communication is faster without the ACKs and NACKs. Second, not every network message needs to be as accurate as your e-mail. Finally, some applications do their own error checking and reliability processing, so they don't need the connection-oriented overhead of TCP.

ARP: Address Resolution Protocol

When all you know is the TCP/IP address of the remote computer, the Address Resolution Protocol, ARP, finds that computer's network interface card hardware address. ARP is like your salad plate. With its load of addresses for the devices on the network, ARP is closely allied with IP, the dinner plate. (See Chapter 13 for more on TCP/IP addresses.)

RARP: Reverse Address Resolution Protocol

When all you know is the network interface card (NIC) hardware address of a remote computer, the Reverse Address Resolution Protocol, RARP, finds the computer's TCP/IP address. RARP is your salad fork because it goes with your salad plate. We don't mean to suggest any relationship to the UDP dinner fork, however. Hey, there are places where we have to stretch the analogy a little, okay?

ICMP: Internet Control Message Protocol

The Internet Control Message Protocol, ICMP, reports problems and relays other network-specific information, such as an error status from some network device. IP detects the error and passes it to ICMP. A very common use of ICMP is the echo request generated by the Ping command. ICMP is like your crystal water glass, the one that "pings" so nicely when you accidentally hit it with the fork you're waving around to emphasize your point in that argument about the greenhouse effect.

FTP: File Transfer Protocol

The File Transfer Protocol, FTP, is like your knife. Not a special steak knife or a little butter knife; just the regular dinner knife. It's FTP that helps you copy files between two computers. You use your FTP knife to either "pull" the files from the remote computer (known as downloading) or "push" them to the remote computer (known as uploading). As described earlier in this chapter, FTP is also the name of an application and a service, so we'll be looking at it again (and again).

Check out Chapter 9 for lots more on FTP.

TFTP: Trivial File Transfer Protocol

The Trivial File Transfer Protocol, TFTP, loads files down line from a TFTP server. Another use of TFTP is in Digital Equipment Corporation's remote installation service, where you install a computer's operating system from another computer's files via the TFTP protocol. This is called a network installation.

TFTP is your butter knife, a smaller version of the FTP dinner knife. You can see why we needed to be a little specific about your FTP knife.

SMTP: Simple Mail Transfer Protocol

The Simple Mail Transfer Protocol, SMTP, is the protocol for Internet e-mail. It transfers e-mail messages among computers. The messages may go directly from the sender's computer to the recipient's, or the messages may proceed through intermediary computers in a process known as store and forward.

SMTP is like your wine goblet. Again, a disclaimer is in order: We don't mean to suggest any relationship to the ICMP water glass, which you managed to knock over anyway as that discussion heated up.

E-mail, of course, is one of the Big Four network applications (along with file transfer, signing on to remote computers, and Web browsing), and many vendors have their own mail protocols. SMTP is the mail transfer protocol for the Internet. UNIX mail understands SMTP, but other operating systems do not. When users of SMTP-ignorant computers need to get out to the outside world (in other words, get to the Internet), a special SMTP gateway must be established for that communication.

Chapter 7 tells you more about SMTP gateways and e-mail in general.

POP3: Post Office Protocol, Version 3

The latest version of the Post Office Protocol, POP3, provides basic client/server features that help you download your e-mail from a POP3 mail server to your computer. POP3 is like the corkscrew that helps you get the e-mail wine out of the bottle and into your wine goblet. If your computer has an SMTP connection to a neighboring computer, you don't need to use POP3.

POP3 was designed to allow home users to move their e-mail off their Internet Service Provider's (ISP's) computers and onto their own. You need a POP3 mail client to communicate with a POP3 mail server.

See Chapter 7 for more information about POP3 clients and servers.

IMAP4: Internet Message Access Protocol, Version 4

The latest version of the Internet Message Access Protocol (Version 4, Revision 1), IMAP4, provides sophisticated client/server capabilities that give you choices about how you handle your e-mail. IMAP4 provides a richer set of features than POP3. IMAP4 is like a fancy decanter that holds the wine better than the bottle does but still helps you get the e-mail wine into your wine goblet. If your computer has an SMTP connection to a neighboring computer, you don't need to use IMAP4. You still might choose to use IMAP4, however, because of its sparkling functionality. You need an IMAP4 client to communicate with an IMAP4 mail server.

POP3 and IMAP4 don't interoperate. You can't use a POP3 client with an IMAP4 server or an IMAP4 client with a POP3 server, but you can find clients and servers that speak both protocols.

LDAP: Lightweight Directory Access Protocol

LDAP (pronounced as L-dap, which rhymes with cap) is the way to look up information such as user names and e-mail addresses in an X.500-compatible directory service. Whew! That's a mouthful. Think of the directory service as a big set of white pages containing all of the information you might need. The problem is, there isn't just one set of white pages. Each organization has several.

LDAP helps applications get what they need from any or all sets of white pages. LDAP is like the condiment tray filled with pickles, olives, capers, relishes, a little bit of this, a little bit of that, each in its own separate compartment.

X.500, part of ISO OSI, had its own Directory Access Protocol (DAP), but neither X.500 or DAP became popular. LDAP capitalizes on the work done by X.500 and DAP's visionary designers.

NTP: Network Time Protocol

The time-of-day clocks that computers maintain are synchronized by the Network Time Protocol, NTP. Time-stamping is important in all sorts of applications, providing everything from document creation dates to network routing date/time information. NTP gets the time data from a time-server computer, which gets it from an official source, such as the United States National Institute of Standards and Technology. In continental Europe, ISO provides a time service used with banking transactions and stock transfers.

NTP is like your seafood fork. You know, the tiny one you use (or try to, anyway) to get the lobster meat out. NTP is a special-purpose tool, just right for the job it's made for.

HTTP: HyperText Transfer Protocol

The HyperText Transfer Protocol (HTTP) transfers HyperText Markup Language (HTML) and other components from the servers on the World Wide Web to your browser client. (There's lots more about the World Wide Web in Chapter 12.)

HTTP is like a large pitcher filled with sangria -- a lot of delicious ingredients that are combined to make something even better. (Candace makes the world's best sangria; but in a sick twist of fate, she's become allergic to red wine.) The HTTP pitcher brings the various Web ingredients to you. It's similar to the wonders of e-mail brought to you by the SMTP wine goblet.

BOOTP: Boot Protocol

When you acquire a new computer, it needs an operating system. If the computer has no disks for storage, you can download the operating system into your computer's memory from another computer on the network. When you do, your diskless computer uses the Boot Protocol, BOOTP, to load its operating system (or other stand-alone application) via the network. Booting means loading the operating system.

If you do have disk storage on your new computer, you should install your own local operating system. Some vendors (Digital Equipment Corporation, for instance) let you perform a remote installation from another computer on the network. The remote installation copies all the operating system files to your computer's disk; from that point on, you can boot the operating system locally.

RIP, OSPF: Gateway (Router) Protocols

Under your network place settings is a tablecloth made of gateways and routers, which have various gateway and router protocols that allow them to exchange network topology and status information. Routing is the process of moving packets between networks. Here are the some of the most popular ones:

  • Routing Information Protocol (RIP)

  • Open Shortest Path First (OSPF)

  • Inter Domain Routing Protocol (something rescued from the OSI effort)

Chapter 18 has more information on the gateways, routers, and other hardware devices that use these protocols.

PPTP: Point to Point Tunneling Protocol

The Point to Point Tunneling Protocol (PPTP) lets you create a Virtual Private Network (VPN) on the public Internet. Using PPTP, you can have a secure link to your organization's network -- as if you were inside the building and on the LAN -- even though you're actually connected to the Internet via an Internet Service Provider (ISP). Your communication traffic can even be encrypted to ensure that no miscreants can see your data. You get all of the benefits of a global private network without any of the hassles of launching your own satellites, laying your own undersea cables, or working with any of the boring pieces from Chapter 3.

PPTP is like your napkin because it augments the tablecloth provided by the router protocols. The encryption is like an optional napkin ring.

DHCP: Dynamic Host Configuration Protocol

We couldn't forget about you housekeeping haters out there when putting together the TCP/IP dinnerware. We knew you'd want a recyclable paper plate. DHCP, the Dynamic Host Configuration Protocol, is that paper plate. This protocol is a client/server solution for sharing numeric IP addresses. The DHCP paper plate (a DHCP server) maintains a pool of shared addresses -- and those addresses are recyclable. When a DHCP client computer wants to use a TCP/IP application, that client must first request an IP address from the DHCP server. The server checks the shared supply; if all the addresses are in use, the server notifies the client that it must wait until another client finishes its work and releases an IP address. If an address is available, the DHCP server sends a response to the client that contains the address.

This shared-supply approach makes sense in environments in which computers don't use TCP/IP applications all the time or in which there are not enough addresses available for all the computers that want them.

SSL: Secure Sockets Layer

SSL (the Secure Sockets Layer, version 2) provides security by allowing applications to encrypt data that goes from a client, such as a web browser, to the matching server. (Encrypting your data means converting to a secret code. Chapter 7 discusses encrypting your e-mail.) In other words, when you buy that Lamborghini over the Web, no one but the dealer can read your credit card number. SSL version 3 allows the server to authenticate that the client is who it says it is.

SSL is like the engraved invitation you must show at the front door before you are allowed to see your glorious dining table set with all this wondrous TCP/IP dinnerware. It's the way you convince the big brute of a bouncer to let you in.

SET: Secure Electronic Transaction

When the Web-based Lamborghini dealer checks with the bank to make sure your credit card is good, you don't want any Internet snoops to steal a peek at your credit card number. SET is the protocol that protects your credit card on the dealer's end of the sale.

And many, many more...

There are many more pieces of TCP/IP, and new ones are being developed this very minute! The ones described in this chapter are the most important, the most visible, and the most common. All of the protocols that use an IP address must be updated so that they understand the IPv6 address. Aren't you glad you're not a TCP/IP programmer? Here are some of the protocols that have undergone extensive updating:

  • RIP

  • OSPF

  • DHCP

  • ICMP

The changes in IPv6 also affect services such as DNS. You can read about the details in Chapter 14.

Table of Contents

Introduction 1

About This Book 1

Conventions Used in This Book 2

Foolish Assumptions 2

How This Book Is Organized 3

Part I: TCP/IP from Names to Addresses 3

Part II: Getting Connected 3

Part III: Configuring Clients and Servers: Web, E-Mail, and Chat 4

Part IV: Even More TCP/IP Applications and Services 4

Part V: Network Troubleshooting and Security 4

Part VI: The Part of Tens 5

Icons Used in This Book 5

Where to Go from Here 6

Part I: TCP/IP from Names to Addresses 7

Chapter 1: Understanding TCP/IP Basics 9

Following Rules for the Internet: TCP/IP Protocols 10

Who’s in charge of the Internet and TCP/IP? 10

Checking out RFCs: The written rules 12

Examining Other Standards Organizations That Add to the Rules 13

Distinguishing Between the Internet, an Internet, and an Intranet 13

Extending Intranets to Extranets 14

Introducing Virtual Private Networks 15

Exploring Geographically Based Networks 16

Networks connected by wires and cables 16

Wireless networks 17

The geography of TCP/IP 17

Chapter 2: Layering TCP/IP Protocols 19

Taking a Timeout for Hardware 19

Starting with network connection media 20

Colliding with Ethernet 20

Stacking the TCP/IP Layers 22

Layer 1: The physical layer 23

Layer 2: The data link layer 24

Layer 3: The internet layer 24

Layer 4: The transport layer 24

Layer 5: The application layer 25

TCP/IP For Dummies, 6th Edition viii

Chewing through Network Layers: A Packet’s Journey 25

Understanding TCP/IP: More than just protocols 27

Determining whether your network has a protocol, an application, or a service 27

Plowing through the Protocol List (In Case You Thought Only Two Existed) 28

Physical layer protocols 29

Data link layer protocols 29

Internet layer protocols 29

Transport layer protocols 31

Application layer protocols 36

Chapter 3: Serving Up Clients and Servers 43

Understanding the Server Side 43

Examining the server’s job 44

Identifying types of servers 44

Using dedicated servers 45

Understanding the Client Side 45

Defining a client 45

Clients, clients everywhere 46

Answering the Question “Are You Being Served?” 46

Supporting TCP/IP with Client/Server and Vice Versa 47

Recognizing Other Internetworking Styles: Peer-to-Peer Computing 47

Determining whether peer-to-peer workgroups are still handy 48

P2P applications — P2P across the Internet 48

Chapter 4: Nice Names and Appetizing Addresses 51

What Did You Say Your Host’s Name Is? 52

Playing the numbers game 52

Identifying a computer as uniquely yours 53

Translating names into numbers 54

Taking a Closer Look at IP Addresses 54

Savoring Classful Addressing 55

Recognizing the Parts of an IP Address 56

Class A is for a few enormous networks 57

Class B is for lots of big networks 57

Class C is for millions of small networks 57

Class D is for multicasting 57

Biting Down on Bits and Bytes 58

Obtaining an IP Address 60

Choosing whether to go public or stay private 60

Obeying the network police 61

Obtaining a globally unique IP address 61

Acquiring a static address 62

Getting dynamic addresses with DHCP 62

Finding out your IP address 62

Table of Contents ix

Resolving Names and Addresses with DNS 64

Understanding the minimum amount of information about DNS 64

Using DNS to “Do Nifty Searches” 65

Describing Fully Qualified Domain Names (FQDNs) 65

Branching out into domains 66

Stalking new domains 68

Determining Whether the Internet Will Ever Fill Up 68

Choking on bandwidth 68

Panicking about not having enough addresses 69

Dishing Up More Kinds of Addresses 69

MAC: Media Access Control 69

Port numbers 70

Chapter 5: Need More Addresses? Try Subnetting and NAT 73

Working with Subnets and Subnet Masks 74

Defining subnet masks 76

Why a network has a mask when it has no subnets 76

Subnetting 101 77

Letting the DHCP Protocol Do the Work for You 79

One administrator’s nightmare is another’s fantasy 80

Understanding how the DHCP protocol works —it’s client/server again 81

Being evicted after your lease expires 82

Sharing Addresses with Network Address Translation (NAT) 83

Understanding how NAT works 83

Securing NAT 84

Using NAT and DHCP to work together 84

Swallowing NAT incompatibilities 86

Digesting NAT-PT (Network Address Translation-Protocol Translation) 87

Part II: Getting Connected 89

Chapter 6: Configuring a TCP/IP Network — the Software Side 91

Installing TCP/IP? Probably Not 91

Detecting whether TCP/IP is installed 92

Determining whether it’s IPv4, IPv6, or both 92

Savoring TCP/IP right out of the box 93

Six Steps to a Complete TCP/IP Configuration 94

Step 1: Determining whether your computer is a client or server or both 95

Step 2: Gathering client information 95

Step 3: Setting up your NIC(s) 95

TCP/IP For Dummies, 6th Edition x

Step 4: Deciding on a static IP address or a DHCP leased address 96

Step 5: Choosing how your host will translate names into IP addresses 97

Step 6: Gathering server information 97

Setting TCP/IP Client Properties 97

Configuring TCP/IP on a Mac OS X client 98

Configuring TCP/IP on a Linux or Unix client 100

Configuring a TCP/IP client on Windows Vista 102

Configuring a TCP/IP client on Windows XP 103

Setting TCP/IP Server Properties 104

Installing TCP/IP from Scratch 105

Feasting on Network Files 107

The local hosts file 107

The trusted hosts file, hostsequiv 109

Freddie’s nightmare: Your personal trust file 110

The services file 111

Daemons Aren’t Devils 113

Relishing your daemons113

Finding the daemons on your computer 113

Chapter 7: Networking SOHO with Wireless 115

Gulping the Minimum Hardware Details 116

NICs 116

Routers 117

Setting Up a Home Wireless Network in Four Steps 118

Step 1: Choose your wireless hardware 118

Step 2: Connect your wireless router 120

Step 3: Set up your wireless router 121

Step 4: Connect your computers 124

Securing Your Network 124

Securing the wired side 125

Securing the wireless side 125

Broadband for Everyone? We Hope 128

Level 1: Using wireless hotspots 128

Level 2: Paying for broadband wireless service 129

Level 3: Going anywhere you want to connect to the Internet with WiMAX 129

Chapter 8: Advancing into Routing Protocols 131

Understanding Routing Lingo 132

Routing Through the Layers — the Journey of a Packet 135

A new message heads out across the Net 135

The message visits the router 137

Into an Internet router and out again 139

Reaching the destination 140

Table of Contents xi

Getting a Handle on How Routers Work 143

Getting Started with Routers 146

Swallowing Routing Protocols 148

Nibbling on IGP protocols 149

Exterior Gateway Protocols (EGP) 152

Understanding How BGP Routers Work 154

Juicing Up Routing with CIDR 154

C Is for Classless 156

CIDR pressing the routing tables 157

You say “subnet,” aggregating.net says “aggregate” 159

Securing Your Router 159

Coring the apple with Denial of Service (DoS) Attacks 160

Hijacking routers 160

Eavesdropping on BGP 161

It’s so sad 161

S-BGP (Secure BGP): Proposals to make BGP routing secure 161

Chapter 9: IPv6: IP on Steroids 163

Say Hello to IPv6 163

Digesting IPv4 limitations 164

Absorbing IPv6 advantages 164

If It Ain’t Broke, Don’t Fix It — Unless It Can Be Improved 165

Wow! Eight Sections in an IPv6 Address? 165

Why use hexadecimal? 166

There’s good news and there’s bad news 166

Take advantage of IPv6 address shortcuts 167

Special IPv6 Addresses 169

IPv6 — and the Using Is Easy 169

Checking out the network with autodiscovery 170

Ensuring that your address is unique 171

Automatically assigning addresses 172

Realizing that autoregistration says “Let us serve you” 172

IPv6 Installation 173

Configuring IPv6 on Windows XP and Windows Server 2003 173

Welcoming IPv6 to Mac OS X175

Getting started with IPv6 in Unix and Linux 175

Other Delicious IPv6 Morsels 176

Security for all 176

Faster, better multimedia 178

Support for real-time applications 178

Improved support for mobile computing 178

Share the Planet — IPv6 and IPv4 Can Coexist 179

Stacking IPv4 and Iv6 179

Tunneling IPv6 through IPv4 180

Whew — You Made It! 180

TCP/IP For Dummies, 6th Edition xii

Chapter 10: Serving Up DNS (The Domain Name System) 181

Taking a Look at the DNS Components 182

Going Back to DNS Basics 183

Revisiting Client/Server with DNS 184

Dishing up DNS client/server definitions 184

Snacking on resolvers and name servers 184

Who’s in charge here? 186

Serving a DNS client’s needs 186

Oops! Can’t help you 187

Who’s Responsible for Name and Address Information? 187

Understanding Servers and Authority 189

Primary name server: Master of your domain 189

Secondary name servers 190

Caching servers 192

Understanding Domains and Zones 193

Problem Solving with Dynamic DNS (DYNDNS) 195

Diving into DNSSEC (DNS Security Extensions) 195

Why does DNS need DNSSEC? 196

Glimpsing behind the scenes of DNSSEC 197

Part III: Configuring Clients and Servers: Web, E-Mail, and Chat 199

Chapter 11: Digesting Web Clients and Servers 201

Standardizing Web Services 201

Deciphering the Languages of the Web 202

HTML 202

HTML 4 204

XML 205

XHTML 205

HTML + MIME = MHTML 205

Java and other Web dialects 205

Hypertext and hypermedia 206

Understanding How Web Browsing Works 207

Serving up a Web page 207

Storing user information as cookies 209

Managing cookies with your browser 210

Dishing up multimedia over the Internet 212

Feeding Web Pages with Atom and RSS 214

Reducing the Web’s Wide Waistline to Increase Speed 215

Proxy Serving for Speed and Security 218

Caching pages 219

Improving security with filtering 220

Setting up a proxy client 220

Finishing touches 223

Table of Contents xiii

Setting Up a Caching Proxy Server 223

Outlining the general steps for installing and configuring squid 223

Configuring squid for Microsoft Windows Server 2008 224

Browsing Securely 228

Ensuring that a site is secure 228

Using your browser’s security features 229

Setting Up a Web Server 230

Setting up the Apache HTTP Server 231

Speeding up Apache 234

Making Apache more secure 234

Adding Security to HTTP 235

Taking a look at HTTPS 236

Getting up to speed on SSL 236

Stepping through an SSL Transaction 237

Using Digital Certificates for Secure Web Browsing 238

Chapter 12: Minimum Security Facilities 239

What’s the Worst That Could Happen? 239

Jump-Starting Security with the Big Three 240

Installing a personal firewall 241

Vaccinating your system with the anti-s 242

Encrypting data so snoopers can’t read it 243

Adding a Few More Basic Protections 243

Chapter 13: Eating Up E-Mail 245

Getting the Big Picture about How E-Mail Works 245

Feasting on E-Mail’s Client-Server Delights 246

E-mail clients 246

E-mail clients versus Web mail clients 247

E-mail servers 247

Postfix: Configuring the fastest-growing MTA 249

Sharpening the Finer Points of Mail Servers 252

Transferring e-mail by way of store-and-forward 253

Transferring e-mail by way of DNS MX records 254

Understanding How SMTP Works with MTAs 255

Defining E-Mail Protocols 255

Adding More Protocols to the Mix 256

POP3 256

IMAP4 257

HTTP 258

LDAP 258

DNS and its MX records 258

TCP/IP For Dummies, 6th Edition xiv

Chapter 14: Securing E-Mail 261

Common Sense: The Most Important Tool in Your Security Arsenal 261

Being Aware of Possible Attacks 262

Phishing 263

Popping up and under 263

Getting spied on 263

Meeting malware 265

Bombing 265

Have you got anything without spam? Spam, spam, spam! 266

Spoofing 267

Finding Out Whether You’re a Victim 267

Playing Hide-and-Seek with Your E-Mail Address 268

Layering Security 269

Layer 1: Letting your ISP protect your network 269

Layer 2: Building your own walls 270

Layer 3: Securing e-mail on the server side 271

Layer 4: Securing e-mail on the client side 274

Layer 5: Suitely extending e-mail security 278

Using Secure Mail Clients and Servers 278

Setting up a secure IMAP or POP client 279

Setting up a secure mail server 281

Encrypting e-mail 281

Chapter 15: Beyond E-Mail: Social Networking and Online Communities 285

Thumbing to Talk About 286

Choosing a Communication Method 287

Getting together with IRC 288

Jabbering with XMPP 288

Feeding Your Craving for News 289

Getting Even More Social 290

Part IV: Even More TCP/IP

Applications and Services 291

Chapter 16: Mobile IP — The Moveable Feast 293

Going Mobile 294

Understanding How Mobile IP Works 294

Sailing into the Future: Potential Mobile IPv6 Enhancements 296

Mobilizing Security 297

Understanding the risks 297

Using basic techniques to protect your mobile devices 298

Table of Contents xv

Chapter 17: Saving Money with VoIP (Voice Over Internet Protocol) 299

Getting the Scoop on VoIP 299

Getting Started Using VoIP 300

Step 1: Get broadband 300

Step 2: Decide how to call 301

Step 3: Make the call 302

Step 4: Convert the bits back into voice (with VoIP software) 303

Step 5: Converse 303

Yo-Yo Dieting: Understanding How VoIP Packets Move through the Layers 304

Trekking the Protocols from RTP to H323 304

Talking the talk with the TCP/IP stack and more 305

Ingesting VoIP standards from the ITU 306

Vomiting and Other Vicious VoIP Vices 306

Securing Your Calls from VoIP Violation 306

You, too, can be a secret agent 307

Authenticating VoIP-ers 307

Keeping voice attacks separate from data 308

Defending with firewalls 308

Testing Your VoIP Security 308

Chapter 18: File and Print Sharing Services 309

Defining Basic File Sharing Terms 309

Using FTP to Copy Files 310

Understanding how FTP works 310

Using anonymous FTP to get good stuff 311

Choosing your FTP client 312

Transferring the files 312

Securing FTP file transfers 315

Using rcp or scp to Copy Files 316

Sharing Network File Systems 317

Nifty file sharing with NFS (Network File System) 317

Solving the buried file update problem with NFSv4 318

Examining the mount Protocol 319

Automounting 320

Configuring an NFS Server 320

Step 1: Edit the exports file 321

Step 2: Update the netgroup file 321

Step 3: Start the daemons 322

Configuring an NFS Client 323

TCP/IP For Dummies, 6th Edition xvi

Picking Up Some NFS Performance Tips 324

Hardware tips 324

Server tips 325

Client tips 325

Weighing performance against security 325

Getting NFS Security Tips 325

Sharing Files Off the Stack 326

Using Windows network shares 326

Using Samba to share file and print services 327

Working with Network Print Services 328

Valuing IPP features 329

Setting up Windows Server 2008 print servers over IPP 330

Printing with the Common Unix Print System (CUPS) 331

Chapter 19: Sharing Compute Power 333

Sharing Network Resources 333

Accessing Remote Computers 334

Using a telnet client 334

“R” you ready for more remote access? 335

Executing commands with rsh and rexec 335

Securing Remote Access Sessions 336

Taking Control of Remote Desktops 337

Sharing Clustered Resources 338

Clustering for high availability 338

Clustering for load balancing 338

Clustering for supercomputing 339

Sharing Compute Power with Grid and Volunteer Computing 339

Part V: Network Troubleshooting and Security 341

Chapter 20: Staying with Security Protocols 343

Determining Who Is Responsible for Network Security 344

Following the Forensic Trail: Examining the Steps for Securing Your Network 344

Step 1: Prescribing Preventive Medicine for Security 345

Step 2: Observing Symptoms of Malware Infection 347

Uncovering more contagions 348

Step 3: Diagnosing Security Ailments with netstat, ps, and Logging 355

Monitoring network use with ps 355

Nosing around with netstat 357

Examining logs for symptoms of disease 362

Syslog-ing into the next generation 363

Microsoft proprietary event logging 370

Table of Contents xvii

Chapter 21: Relishing More Meaty Security 373

Defining Encryption 374

Advancing Encryption with Advanced Encryption Standard (AES) 375

Peering into Authentication 376

Do you have any ID? A digital certificate will do 377

Getting digital certificates 377

Using digital certificates378

Checking your certificates 379

Coping with certificate problems 380

IPSec (IP Security Protocol): More Authentication 381

Kerberos — Guardian or Fiend? 382

Understanding Kerberos concepts 382

Playing at Casino Kerberos 383

Training the dog — one step per head 384

Setting up a Kerberos server step by step 385

Setting up a Kerberos client step by step 387

Chapter 22: Troubleshooting Connectivity and Performance Problems 389

Chasing Network Problems from End to End 390

Getting Started with Ping 390

Pinging away with lots of options 391

And now, for “some-ping” completely different: Running ping graphically 393

Death by ping 395

Diagnosing Problems Step by Step 396

Pinging yourself and others 396

Using nslookup to query a name server 401

Using traceroute (tracert) to fi nd network problems 403

Simplifying SNMP, the Simple Network Management Protocol 406

Just barely describing how SNMP works 406

Using SMNP programming free 407

Part VI: The Part of Tens 411

Chapter 23: Ten More Uses for TCP/IP 413

Chapter 24: Ten More Resources for Information about TCP/IP Security 417

Index 421

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