Table of Contents
ACKNOWLEDGMENTS; Introduction; But First . . . Breathe; No Geek Credentials Required; Advice from the Real World; Chapter 1: Touch and Go; 1.1 On the Go: One Hand, One Eye, One Big Blur; 1.2 Get It Done Quick; 1.3 One Tool in a Crowded Toolbox; 1.4 Bored, Fickle, and Disloyal; 1.5 Double-Tap, Pinch, Twist, What?; 1.6 Clumsy Fingers; 1.7 So, What, Do I Design for Dummies?; Chapter 2: Is It Tapworthy?; 2.1 There's Not an App for That; 2.2 What's Your Story?; 2.3 What Makes Your App Mobile?; 2.4 First Person: Josh Williams and Gowalla; 2.5 Big Talent for Little Icons; 2.6 Get to Pixels Fast; 2.7 Making It Work; 2.8 Try, Try Again; 2.9 Finding Focus; 2.10 Optimizing for the Primary Task; 2.11 Building for Exploration; 2.12 Colorful Personality; 2.13 Less Flash, More Function; 2.14 The App Doesn't Have to Do It All; 2.15 Mobile Mindsets; 2.16 "I'm Microtasking"; 2.17 "I'm Local"; 2.18 "I'm Bored"; 2.19 What Makes You So Special Anyway?; 2.20 Wait, Wait, Come Back!; 2.21 Throw Out the Babies, Too; 2.22 Can't I Get That on the Web?; 2.23 Touchpoints; Chapter 3: Tiny Touchscreen; 3.1 A Physical Feel; 3.2 Rule of Thumb; 3.3 The Magic Number Is 44; 3.4 Don't Crowd Me; 3.5 First Person: James Thomson and PCalc; 3.6 Designing for Touch; 3.7 Give Me Feedback; 3.8 Pimp My Calculator: Virtual Keypads; 3.9 Pointed Design; 3.10 Take It From the Top; 3.11 Design to a 44-Pixel Rhythm; 3.12 Be a Scroll Skeptic; 3.13 Edit, Edit, Edit; 3.14 Secret Panels and Hidden Doors; 3.15 Touchpoints; 3.16 First Person: Rusty Mitchell and USA Today; 3.17 All the News That Fits; 3.18 Psst . . . Hints for Working Custom Controls; 3.19 Big Problem with Tiny Buttons; 3.20 Either/Or: You Can't Fit It All; Chapter 4: Get Organized; 4.1 WWJD: What Would Jobs Do?; 4.2 Getting Around: Apple's Navigation Models; 4.3 Flat Pages: A Deck of Cards (or Just One); 4.4 Tab Bar: What's on the Menu?; 4.5 Tree Structure: Let 1,000 Screens Bloom; 4.6 Combining Navigation Models; 4.7 Modal Views and Navigational Cul-de-Sacs; 4.8 A Tangled Web; 4.9 Storyboarding Your App on Paper; 4.10 Put Something Ugly on Your iPhone; 4.11 Touchpoints; 4.12 First Person: Jürgen Schweizer and Things; 4.13 Organizing the App; 4.14 Choosing the Navigation Style; 4.15 Minimal Graphics; 4.16 What Makes the Feature List?; 4.17 Rhyme with Apple's Design Language; Chapter 5: The Standard Controls; 5.1 The Power of Standard Visuals; 5.2 The Navigation Bar Shows the Way; 5.3 The Toolbar; 5.4 "So an Icon Goes into a Bar . . ."; 5.5 The Search Bar; 5.6 Table Views Are Lists on Steroids; 5.7 Setting the Table: Indexes and Grouped Lists; 5.8 Table View Editing Tools; 5.9 Text Me; 5.10 Editing Text; 5.11 Fixing Typoz; 5.12 Is That for Here or to Go?; 5.13 Don't Make 'Em Keybored; 5.14 Multiple Choice: Pickers, Lists, and Action Sheets; 5.15 On the Button; 5.16 Yes and No: Switches; 5.17 Segmented Controls Are Radio Buttons; 5.18 Sliders Stay on Track; 5.19 Settings: A Matter of Preference; 5.20 Is There More?; 5.21 Touchpoints; Chapter 6: Stand Out; 6.1 What's Your App's Personality?; 6.2 Gussying Up Familiar Pixels; 6.3 You Stay Classy; 6.4 Keep It Real; 6.5 Designing Custom Toolbar Icons; 6.6 Metaphorically Speaking; 6.7 I Call My New Invention "The Wheel"; 6.8 And Now for Something Completely Different; 6.9 Touchpoints; 6.10 First Person: Craig Hockenberry, Gedeon Maheux, and Twitterrific; 6.11 Taming a Dense Thicket of Options; 6.12 Asterisk = Action; 6.13 Color Me Unique; 6.14 Testing the Bare Bones; Chapter 7: First Impressions; 7.1 Your Icon Is Your Business Card; 7.2 Building Your App's Icons; 7.3 What's In a Name?; 7.4 While You Wait: The Launch Image; 7.5 The Illusion of Suspended Animation; 7.6 Put Out the Welcome Mat; 7.7 Instructions Can't Make You Super; 7.8 The First Screen; 7.9 Touchpoints; 7.10 First Person: Joe Hewitt and Facebook; 7.11 More Than a Lite Version; 7.12 A Collection of "Sub-Apps"; 7.13 Physics According to Apple; 7.14 Easy on the Chrome; 7.15 The Trouble with Notifications; Chapter 8: Swipe! Pinch! Flick!; 8.1 Finding What You Can't See; 8.2 Pave the Cowpaths; 8.3 Shortcuts and Backup Plans; 8.4 Piggybacking Standard Gestures; 8.5 Shake, Shake, Shake; 8.6 Two's a Crowd; 8.7 Awkwardness for Self Defense; 8.8 Phone Physics; 8.9 Touchpoints; Chapter 9: Know the Landscape; 9.1 Why Do People Flip?; 9.2 A Whole New Landscape; 9.3 Making a Complicated Turn; 9.4 Don't Lose Your Place; 9.5 Touchpoints; Chapter 10: Polite Conversation; 10.1 When To Interrupt; 10.2 Remain Calm and Carry On; 10.3 Pushy Notifications; 10.4 No Stinkin' Badges; 10.5 Yep, I'm Working on It; 10.6 Bending Time: Progress Bars and Other Distractions; 10.7 Touchpoints; Chapter 11: Howdy, Neighbor; 11.1 Public Square: Coooooontacts, Photos, and Events; 11.2 Tag, You're It: Passing Control to Other Apps; 11.3 Roll Your Own: Browsers, Maps, and Email; 11.4 Happy Trails, Neighbor; 11.5 Touchpoints;