Supercade: A Visual History of the Videogame Age 1971-1984

Supercade: A Visual History of the Videogame Age 1971-1984

by Van Burnham
ISBN-10:
0262524201
ISBN-13:
9780262524209
Pub. Date:
10/24/2003
Publisher:
MIT Press
ISBN-10:
0262524201
ISBN-13:
9780262524209
Pub. Date:
10/24/2003
Publisher:
MIT Press
Supercade: A Visual History of the Videogame Age 1971-1984

Supercade: A Visual History of the Videogame Age 1971-1984

by Van Burnham

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Overview

A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.

It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon.

Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.

Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.


Product Details

ISBN-13: 9780262524209
Publisher: MIT Press
Publication date: 10/24/2003
Series: The MIT Press
Pages: 448
Product dimensions: 10.00(w) x 10.00(h) x 1.08(d)
Age Range: 18 Years

About the Author

Van Burnham is a Contributing Editor at Wired magazine and a member of the Video Arcade Preservation Society.

Read an Excerpt

In the beginning there was MIT's Whirlwind and Bouncing Ball. Then, in 1958, physicist Willy Higinbotham created Tennis for Two for the annual Visitor's Day display at Brookhaven National Laboratory. It was likely the first interactive computer game, played out on a 5" black and white oscilloscope with control boxes to serve and rally a blip of electronic light.

Then in 1961, an MIT student named Steve Russell programmed the first computer game ­ Spacewar! ­ on a DEC PDP-1. Inspired by E.E. "Doc" Smith's Lensman pulp science fiction novels, this space-age dogfight was played out on a CRT screen ­ using the PDP's control panel switches to maneuver two warring spaceships as they orbit a gravitational sun.

In the fall of 1966, Ralph H. Baer conceived of the first home videogame system utilizing a television set as a display. As chief engineer and manager of equipment design for Sanders Associates ­ a military electronics consulting firm in Nashua, New Hampshire ­ Baer begins to translate his idea for a "Television Gaming Apparatus" with fellow engineers Bill Harrison and Bill Rusch. After myriad iterations, including vacuum tube, IC, and transistor-based systems, they finally create the "Brown Box" prototype.

In 1971, as a young Ampex engineer in Silicon Valley, Nolan Bushnell designs the first coin-operated arcade videogame ­ Computer Space. As a student at the University of Utah, Bushnell played Spacewar! on the computer science lab's PDP system ­ and dreamed of a day when arcade midways would be lined with machines offering a round of Spacewar! for a quarter. That same year, Ralph Baer's Brown Box technology is licensed to Magnavox and evolves into the world's first home videogame system ­ the Magnavox Odyssey.

It were these key events in the history of videogame technology that led to the creation of the twenty billion dollar interactive industry that exists today. The rest, as they say, is history...

Table of Contents

Foreword17
Introduction21
01Brookhaven National Labs27
Tennis for Two
02MIT33
Building 20
Tmrc
The Origin of Spacewar!
Dictionary of the Tmrc Language
03TV Game Project51
Television Gaming Apparatus
The Brown Box
04Timeline56
05197165
Syzygy
Computer Space
06197275
Atari
Odyssey
Pong
07197389
TV Ping-Pong
Asteroid
Gotcha
Paddle Ball
Rally
Space Race
Winner
08197499
Gran Trak 10
Puppy Pong
Qwak!
Rebound
Speed Race
Tank
Touch Me
091975111
Atari Pong
Odyssey 100-5000
Alley Rally
Avenger
Gun Fight
Maneater
Shark Jaws
Steeplechase
101976127
Telstar
Channel F
Adventure
Breakout
Death Race
Night Driver
Sea Wolf
Sprint 2
Stunt Cycle
111977147
Atari Vcs
Studio II
Apple II
Pet
TRS-80
Canyon Bomber
Circus
Drag Race
Safari
Starship 1
121978157
The Professional Arcade
Odyssey[superscript 2]
Atari Football
Avalanche
Blasto
Fire Truck
Gee Bee
Space Invaders
Space Wars
131979185
Intellivision
Atari Home Computers
TI-99
Asteroids
Basketball
Galaxian
Galaxy Wars
Lunar Lander
Rip Off
Speed Freak
Warrior
Interview: Tim Skelly
141980209
Activision
Game & Watch
Battlezone
Berzerk
Carnival
Centipede
Crazy Climber
Defender
Missile Command
Pac-Man
Phoenix
Radarscope
Red Baron
Space Invaders Deluxe
Star Castle
Stratovox
151981233
Pac-Man Fever
Twin Galaxies
Interview: Walter Day
Cosmos
Commodore VIC-20
Ibm Pc
Donkey Kong
Frogger
Galaga
Gorf
Hangly Man
Jump Bug
Kaos
Lady Bug
Lock 'N Chase
Make Trax
Mouse Trap
MS. PAC-MAN
Pleiads
Qix
Scramble
Space Odyssey
Stargate
Tempest
Thief
Turbo
Vanguard
Venture
Warlords
Wizard of Wor
161982277
Gronk! Flash! Zap!
Imagic
Atari 5200
Colecovision
Vectrex
Commodore 64
Zx Spectrum
Burgertime
Dig Dug
Disco No. 1
Donkey Kong Junior
Joust
Jungle King
Kangaroo
Moon Patrol
Mr. Do
Pengo
Pole Position
Popeye
Pop Flamer
Q*Bert
Reactor
Robotron: 2084
Robby Roto!
Satan's Hollow
Sinistar
Time Pilot
Tron
Tutankham
Wacko
Xevious
Zaxxon
Zookeeper
Zzyzzyxx
171983331
Starcade
SG-1000
Astron Belt
Cliff Hanger
Cloak & Dagger
Congo Bongo
Crystal Castles
Crossbow
Dragon's Lair
Elevator Action
Gyruss
Journey
M.A.C.H. 3
Major Havoc
Mario Bros
Space Ace
Spy Hunter
Star Trek
Star Wars
Track & Field
Tropical Angel
Van-Van Car
181984371
Atari 7800
Famicom
Apple Macintosh
720[degree]
Excitebike
I, Robot
Karate Champ
Lode Runner
Marble Madness
PAC-Land
Paperboy
Punch Out!
Tapper
Samurai Nipponichi
Snake Pit
TX-1
Vs. Baseball
19Collections401
20Exhibits409
Today412
Resources422
Index428
Credits439
Author442
Contributors444

What People are Saying About This

Ed Logg

Even though I have been a part of this industry since I joined Atari in 1978, I still find it interesting to hear what was going on with others in the games business. I look forward to the release of this book.

Donald A. Thomas

Supercade is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world's favorite contemporary pastime.

Joe Santulli

Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer...she's a GAMER!

Endorsement

Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer...she's a GAMER!

Joe Santulli, Editor-in-Chief of Digital Press

From the Publisher

"Supercade is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world's favorite contemporary pastime."—Donald A. Thomas, Jr., Curator of I.C. When and former marketing manager of Atari

" Supercade is an outstanding tribute to the industry of electronic videogames. Thorough yet concise, the book is perfect for the casual reference or as the primary text for students of the world"s favorite contemporary pastime." Donald A. Thomas, Jr. , Curator of I.C. When and former marketing manager of Atari

"It's about time for a book to comprehensively review the history and evolution of the dynamic videogame world—fortunately, Supercade is that book."—Ralph H. Baer, The Father of Home Videogames and inventor of the Magnavox Odyssey

"Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer... she's a GAMER!" Joe Santulli ,Editor-in-Chief of Digital Press

"Van Burnham has dedicated herself to classic gaming journalism like no other. She's not just a writer... she's a GAMER!"—Joe Santulli, Editor-in-Chief of Digital Press

Ralph H. Baer

It's about time for a book to comprehensively review the history and evolution of the dynamic videogame world—fortunately, Supercade is that book.

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