The Star Trek: The Next Generation Companion: Revised Edition

The Star Trek: The Next Generation Companion: Revised Edition

by Larry Nemecek
The Star Trek: The Next Generation Companion: Revised Edition

The Star Trek: The Next Generation Companion: Revised Edition

by Larry Nemecek

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Overview

With the release of the hit feature Star Trek: Nemesis this is the perfect opportunity to update this book with all of the Star movies featuring The Next Generation cast!

Here is the complete official guide to every episode of the television adventures of the Starship Enterprise and all four of the major motion pictures from Star Trek Generations to latest Star Trek: Nemesis. This companion is a compendium of information including plot summaries and credits for each show and motion picture, as well as fascinating behind-the-scenes glimpses into creation of The Next Generation. Take a glimpse into the shows incredible seven-year run where it reigned at the very top of the syndicated television ratings. Illustrated with more than 150 black and white photographs, this is the official reference guide to Star Trek: The Next Generation.

Product Details

ISBN-13: 9780743476577
Publisher: Pocket Books/Star Trek
Publication date: 01/01/2003
Series: Star Trek: The Next Generation Series
Sold by: SIMON & SCHUSTER
Format: eBook
Pages: 384
Sales rank: 815,439
File size: 36 MB
Note: This product may take a few minutes to download.

About the Author

Larry Nemececk is an author, podcast host, and long time Star Trek fan. He is the author of Star Trek: The Next Generation Companion and Star Trek Stellar Cartography: The Starfleet Reference Library. He previously served as managing editor of the magazine Star Trek Communicator and was an editor and producer for the original StarTrek.com.

Read an Excerpt

The Star Trek The Next Generation Companion Revised Edition (Star Trek: The Next Generation)


By Larry Nemecek

Star Trek

Copyright © 2003 Paramount Pictures
All right reserved.

ISBN: 0-7434-5798-6


Chapter One

Star Trek: First Contact

In February 1995, word arrived from the studio to ready a new Star Trek feature for a 1996 holiday release. "We were standing outside on the Hart Building steps," Moore recalls. "Rick had just come back from that studio meeting, and Brannon and I were on our way out and Rick stopped us and he said, 'I really want you guys to think about it - you don't have to - I want to do a time-travel piece.' Brannon and I added, 'We want to do something with the Borg.' And right on the spot, we said maybe we can do both, the Borg and time travel."

Why the Borg? Moore felt that the Borg deserved the scope a feature-film budget would allow. "The Borg were really liked by the fans, and we liked them. They were fearsome. They were unstoppable. Perfect foils for a feature story."

Immediately it became clear that the time-travel element could play out as the Borg try to prevent humanity from ever reaching space. But when? Berman suggested the Renaissance: the Borg would prevent the dawning of modern European civilization.

In a story draft called Star Trek: Renaissance, the Borg are tracked by our crew to a castle basement and their colonizing hive. Moore explains, "And you would have sword fights and phaser fights mixed together, in fifteenth-century Europe." The Data story would have him signing on as the apprentice to Leonardo da Vinci. Of Renaissance Moore said, "It risked becoming really campy and over-the-top."

"The one image that I brought to the table," recalled Braga, "is the image of the Vulcans coming out of the ship. I wanted to see the birth of Star Trek. We ended up coming back to that moment. That, to me, is what made the time-travel story fresh. We get to see what happened, when humans shook hands with their first aliens."

As Star Trek: Resurrection took form it told the story of time travel, provided an encounter with the Borg, and centered around the discovery of warp drive by Dr. Zefram Cochrane. Taking cues from several TNG stories, it was decided to place Cochrane in the mid-twenty-first century, in a non-urban site. Montana fit with continuity, and happens to be Braga's home state. This first script has the Borg attacking Cochrane's lab, which leaves the scientist comatose; that forces Picard to assume Cochrane's place and launch the warp ship Phoenix. A local photographer and X-ray tech named Ruby becomes the key to rebuilding a destroyed warp component. Dr. Crusher battles to save Cochrane, while admiration blossoms into romance between Ruby and Picard. However, it is Riker who leads the defense of the Enterprise against the Borg.

To underline the ever-increasing horror of how fast the Borg were assimilating the Enterprise and its crew, the writers added a new insidious step to the process. Borg drones would inject a captured crew member, instantly making them part of the collective. However, early attempts to keep the collective faceless proved frustrating. "It always sounded better in concept than it was in trying to execute it dramatically," Moore recalled. After struggling to represent the Borg as a true collective, the writers knew they needed a single Borg character - the hive needed a queen - to serve as the focal point for dramatic interaction.

Taking an objective look, the trio knew their story required work. "The things that worked through both drafts were the Borg action stuff, Cochrane, the Vulcan landing, Data and the queen," Braga recalled. "It just didn't make sense to us," Moore said, "that Picard, the one guy who has a history with the Borg, never meets them. He was on the surface during this whole thing while the Borg are upstairs fighting Riker, et al." A simple swap of the two heroes was called for; Picard's story moved to the ship, and the planet-based story was trimmed and told with a different tone. "Let's get simple. Bring Cochrane into the story," Moore explained. "Let's make him an interesting fellow, and it could say something about the birth of the Federation. The future that Gene Roddenberry envisioned is born out of this very flawed man, who is not larger than life but an ordinary flawed human being."

The idea of Borg set against period costumes was moved to the holodeck in what was dubbed "the cocktail party." At Rick Berman's suggestion, it became a Dixon Hill scenario. All these changes coalesced in the second draft, which still carried the title Star Trek: Resurrection. This would be the script that the production team - headed by Marty Hornstein and Peter Lauritson - would use for a budget.

The first order of business was the creation of a new starship. That job was entrusted to production designer Herman Zimmerman. "The script says, 'The new Enterprise sleekly comes out of the nebula.' And that's about the only thing we had to go from," illustrator John Eaves explained. For Eaves, a longtime fan, it was a dream assignment. He combined the script's description with the mandate that this new Enterprise be larger than her predecessor and created a sleek, faster-looking ship with an oval saucer. "The Enterprise-E has only twenty-four decks, so it is smaller mass-wise than the 'D' but it's longer," he pointed out.

The new bridge reflected another description from the script: a single captain's chair, with all stations facing toward it. A slightly larger and much less spartan ready room was also created. Elements were carried over from the series: the Shakespeare volume and the captain's Mintakan tapestry draped over his ready-room chair ("Who Watches the Watchers?"/152).

However, the single set that carried over most of its grace notes from the series was the observation lounge. Its windows were the same ones that were used on the television show. Zimmerman returned to a look of the earlier seasons of the show, and placed a display of Enterprise vessels on the inner wall. Now the models were gold, three-dimensional, and encased in glass. Main engineering got a massive, three-story set, with corridors, a lobby, and the biggest warp core to date. Sickbay was a redress of Voyager's set, saving time and money. Worf's appearance on the Defiant bridge was filmed on the Deep Space Nine standing set.

The choice of director was one with "family" connections. Having tossed his hat in the ring with other directors, Jonathan Frakes won the assignment. "Not having directed a major motion picture before, I'm told I got the job about a month later than would have been ideal," Frakes commented. He named TNG and Voyager veteran Jerry Fleck as his first assistant director, Matt Leonetti as director of photography, and Jack Wheeler as film editor. Among the returning feature vets were set decorator John Dwyer, art director Ron Wilkinson, sound mixer Tom Causey, and live effects master Terry Frazee. Doubling up with their television work were casting directors Junie Lowry-Johnson and Ron Surma, construction coordinator Tom Arp, and script coordinator Lolita Fatjo. ILM would again tackle the bulk of visual effects under producer John Knoll. While some of the opticals went to local FX houses, this was headed by series visual effects coordinator David Takemura.

Bob Blackman, longtime costume designer for the series, would redesign the Starfleet uniform. To ease Blackman's workload - he had two television series and now a feature - non-Starfleet design was given to Deborah Everton. "I think I met them on a Thursday and that Monday I was at work!" Everton recalled. The burden for upgrading the Borg would fall jointly to her and veteran makeup designer Michael Westmore. The old pasty-white skin and salvaged costumes were largely unchanged since Season 2 ("Q Who?"/142). "I wanted it to look like they were Borgified from the inside out rather than the outside in," Everton said. The queen was their most difficult challenge. She had to be unique among Borg, but still retain human qualities. "It was very difficult," notes Westmore. "We didn't want somebody to come along and say, 'Oh, that looks like Alien.'"

With the April 8 start date rapidly closing in, Berman and Frakes turned at last to casting. For Zefram Cochrane, Frakes chose James Cromwell. "In spite of having been nominated for an Academy Award, he actually came in and read for the part," Frakes said. "He nailed it. He left Berman and me with our jaws in our laps." For Lily Sloane, the choice was easy, Frakes recalled: "The first time we got through the script, I think everyone's first words were 'Alfre Woodard.'" Oscar nominated for Cross Creek, Woodard also had Emmys for guest-starring on Hill Street Blues and the LA Law pilot. Frakes revealed that the hardest to cast was the Borg queen. A London-trained South African native, Alice Krige, of Chariots of Fire and Dream West, would go on to create one of the Star Trek features' great villains.

Finally, the third-draft script added three surprises to the cast. A cameo by Dwight Schultz as Barclay, Robert Picardo as the Enterprise-E's Emergency Medical Hologram, and Voyager castmate Ethan Phillips in human guise as the maitre d' of the Dixon Hill holoprogram.

Weeks earlier, Resurrection had been abandoned as a title when Fox announced it as the name of their fourth Alien film. For a while the feature was called Star Trek: Borg and even Star Trek: Generations II. It was not until May 3 that the script appeared with its final title: Star Trek: First Contact.

With so many new sets to build, plans called for filming to start with location shooting. Four days were planned at the Titan Missile Museum, south of Tucson, Arizona. The disarmed nuclear missile and subterranean silo would stand in for Cochrane's recycled Phoenix booster. "That was a challenge," recalls Frakes of filming in the silo. "It was incredible. It also was a set we couldn't have afforded to build." A fiberglass capsule shell - the Phoenix's command module - was fitted over the top of the rocket.

Two weeks of nighttime shooting in the Angeles National Forest, in the San Gabriel Mountains, followed. Zimmerman had created a village of fourteen huts - including Cochrane's hangout, dubbed the Crash-n-Burn Bar. With typical Star Trek attention to detail, the bar was decorated with NASA mission emblems. Outside, a sign barely seen reads Montana Air Force Base; it also shows the U.S. Air Force Space Command logo and a fifty-two-star American flag ("The Royale"/138). Cast and crew reported that the most memorable night was shooting the first-contact scene. Fleck recalls, "We were up high on a camera crane, with all the extras walking slowly to the ship. The doors open, the lead Vulcan steps out and does his Vulcan hand sign and says, 'Live long and prosper.'"

The last location shoot was at an art deco restaurant in downtown L.A.'s Union Station. The shoot included a ten-piece orchestra, 15 stuntmen, and 120 extras. All to bring the Dixon Hill holonovel to life.

On May 3, cameras first rolled on the gleaming new engineering set. It lasted less than a day before it was Borgified. Filming then moved on to the bridge set. "It was as if we had gone back in time," Frakes recalled with a smile. "It was the same sort of fantastic, cynical, fearless, take-no-prisoners abuse of your fellow cast member that has kept us together all these long years." It was during this stretch where the film's emotional core gelled with the scene between Picard and Lily in the observation lounge. Braga recalls, "I'd have to say that scene was nailed and perfect only about a week before it was filmed."

But now came the phase of shooting to be dubbed "Borg Hell." Filled with stunts, explosions, fly rigging, new spacesuits, and the extensive Borg makeup, the shooting days only seemed longer, more grueling. The deflector-dish battle sequence would test everyone's patience.

First, the makeup time for the Borg stretched to five hours over the single hour that had been the norm for television. Added to that was another half hour to get into the costume, and at the end of the day ninety minutes were needed just to remove the makeup. The eight Borg actors were covered in makeup and virtual wetsuits and could look forward only to enduring their day. A day that would start at 2 A.M.

Despite the hours, Westmore's team of artists became bored. "As they bettered their prep times, they were using two tubes, and then they were using three tubes, and then they were sticking tubes in the ears and up the nose. And we were using a very gooey caramel coloring, maybe using a little bit of it, but by the time we got to the end of the movie we had the stuff dripping down the side of their faces - it looked like they were leaking oil! So, at the very end, they're more ferocious."

On the "human" side, the spacesuits, with their complex internal lighting and a fully enclosed design, were an ordeal. Neal McDonough - who played Hawk - remembers, "When we first had the helmets on we couldn't breathe. After a minute Patrick started turning green and we had to rip the helmet off of him. We had to stop shooting that whole day."

Hands down, the heroine of "Borg Hell" had to be Alice Krige, who created the shockingly seductive queen. Even the production crew wondered how she survived the ten-day shoot. First, there was the blister-raising, too-tight suit. Then there were the painful silver contact lenses - she could keep them in for only four minutes at the most. "Alice Krige, God love her, a wonderful actress, she never complained," Fleck recalled in amazement.

Filming wrapped on July 2. "Only two days over schedule and still under budget!" Frakes beamed. Ironically, the last scene of the final day would actually be the film's very first: the giant nightmare pullback from Picard's cubicle amid a massive Borg wall.

ILM raced to finish its share of the visual-effects shots - including a "brutal effort," producer John Knoll said, to create a new ten-foot model of the Enterprise-E in "half the normal time." Veteran modelmaker John Goodson led that effort, as well as the creation of the models of the Phoenix, the Borg sphere, and the Borg cube. The massive opening battle would need a swarm of all the ships in Starfleet. But with a new Enterprise in the mix, everyone was concerned about creating confusion. Ships similar in shape to the Enterprise had to be left out.

"It's implied that Starfleet has a wider spread of different types of ships. We intended for all the background action to be done with computer graphics," Knoll said. "We needed to build ships, why not build new designs?" The result was not one but four new starship designs. The new vessels would be the biggest single infusion ever, and they would all be digital. It fell to ILM art director Alex Jaeger to satisfy the orders for "radically different" profiles that were still visibly Starfleet. Some sixteen designs were whittled down to four. The number of warp-engine nacelles of the Steamrunner-class, initially meant to be an update of the Stargazer with four warp-engine nacelles ("The Battle"/110), was reduced to two. The Sabre-class was a take on the compact Defiant-class. Least popular and least detailed of the four was the Norway-class. And the Akira-class - everyone's favorite - was given a close-up pass in the film.

The Enterprise-E was also built in CG. A low-resolution version was used for the warp-jump effect and the temporal Borg vortex. Composing the deflector-dish battle was also on ILM's list, along with the new rapid skin-mottling assimilation effect and the exterior-view launch of escape pods - another first for Star Trek.

Meanwhile, Takemura saw his share of effects shots double. His team would handle the routine phaser fire, the shields, the Dixon Hill "chapter change" wipe, and the maitre d' shimmer. The transporter effect would get an update, giving it a more three-dimension feel. And Takemura's team came up with the low-tech solution for the workings of La Forge's new ocular implants: a sprocket-shaped shower handle was filmed as the main element and then matted over a black contact lens.

(Continues...)



Excerpted from The Star Trek The Next Generation Companion Revised Edition (Star Trek: The Next Generation) by Larry Nemecek Copyright © 2003 by Paramount Pictures . Excerpted by permission.
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