Source SDK Game Development Essentials
This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you're a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.
"1118883255"
Source SDK Game Development Essentials
This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you're a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.
21.99 In Stock
Source SDK Game Development Essentials

Source SDK Game Development Essentials

by Brett Bernier
Source SDK Game Development Essentials

Source SDK Game Development Essentials

by Brett Bernier

eBook

$21.99  $28.99 Save 24% Current price is $21.99, Original price is $28.99. You Save 24%.

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you're a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.

Product Details

ISBN-13: 9781849695930
Publisher: Packt Publishing
Publication date: 02/21/2014
Sold by: Barnes & Noble
Format: eBook
Pages: 294
File size: 26 MB
Note: This product may take a few minutes to download.

About the Author

Brett Bernier has been a creator since he could hold a LEGO brick and a gamer since he was old enough to hold a controller. After his father introduced him to FirstPerson Shooters, it didn't take long for him to want to create his own world. A lunch time discussion with Chris, his childhood friend and band mate, inspired him to take action and download Valve's Hammer 3.4 to create a CounterStrike map. While looking for mapping tips online, he stumbled across a small, closeknit community of HalfLife mappers at The Whole HalfLife (TWHL). Brett, also known as Tetsu0, quickly honed his skills with the help of the community's tutorials and forums. When the Source SDK launched with HalfLife 2, he was hesitant to make the jump from GoldSource (HalfLife) to Source (HalfLife 2), but once made, he did not look back. He is currently employed as a Control System Technician at ETTER Engineering in Bristol, Connecticut, and is pursuing his Bachelor's Degree in Electronics Engineering Technology at the University of Hartford. He has been creating maps for the HalfLife game series since 2002.
From the B&N Reads Blog

Customer Reviews