Souls For The Asking
Everyone, especially children, play "What-If". A harmless activity that whets the imagination. It's only when one reaches adulthood that the simple child's game of "What-If" can take on a life of its own. Like a perpetual motion machine, which once triggered and the pendulum starts to swing, picks up steam and speed until no Off switch can slow its progress. A two dimensional mental exercise that transforms into a three-dimensional public nightmare. The expected end game becomes opaque and drops from sight, but only after disguising itself with the circuitous path it has left for us to follow. Or so they say.
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Souls For The Asking
Everyone, especially children, play "What-If". A harmless activity that whets the imagination. It's only when one reaches adulthood that the simple child's game of "What-If" can take on a life of its own. Like a perpetual motion machine, which once triggered and the pendulum starts to swing, picks up steam and speed until no Off switch can slow its progress. A two dimensional mental exercise that transforms into a three-dimensional public nightmare. The expected end game becomes opaque and drops from sight, but only after disguising itself with the circuitous path it has left for us to follow. Or so they say.
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Souls For The Asking
Souls For The Asking
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Product Details
BN ID: | 2940148554158 |
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Publisher: | Ron Drain |
Publication date: | 05/04/1995 |
Sold by: | Barnes & Noble |
Format: | eBook |
Sales rank: | 94,506 |
File size: | 158 KB |
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