Simulations and Gaming across Disciplines and Cultures: ISAGA at a Watershed
The most up-to-date coverage of simulation and gaming as a professional endeavour rather than as a set of subject-relevant techniques is provided in this volume.

The book covers: the application of a simulation or game for a specific purpose, for example international conflict; business performance and discourse analysis research; debriefing; ethics; the state of simulation//gaming in different countries; ready-to-use games in biology; employer-employee expectations and statistics; and a complete abstract of all the papers presented at the 25th ISAGA Conference.

"1119270754"
Simulations and Gaming across Disciplines and Cultures: ISAGA at a Watershed
The most up-to-date coverage of simulation and gaming as a professional endeavour rather than as a set of subject-relevant techniques is provided in this volume.

The book covers: the application of a simulation or game for a specific purpose, for example international conflict; business performance and discourse analysis research; debriefing; ethics; the state of simulation//gaming in different countries; ready-to-use games in biology; employer-employee expectations and statistics; and a complete abstract of all the papers presented at the 25th ISAGA Conference.

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Simulations and Gaming across Disciplines and Cultures: ISAGA at a Watershed

Simulations and Gaming across Disciplines and Cultures: ISAGA at a Watershed

Simulations and Gaming across Disciplines and Cultures: ISAGA at a Watershed

Simulations and Gaming across Disciplines and Cultures: ISAGA at a Watershed

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Overview

The most up-to-date coverage of simulation and gaming as a professional endeavour rather than as a set of subject-relevant techniques is provided in this volume.

The book covers: the application of a simulation or game for a specific purpose, for example international conflict; business performance and discourse analysis research; debriefing; ethics; the state of simulation//gaming in different countries; ready-to-use games in biology; employer-employee expectations and statistics; and a complete abstract of all the papers presented at the 25th ISAGA Conference.


Product Details

ISBN-13: 9780803971035
Publisher: SAGE Publications
Publication date: 06/19/1995
Pages: 292
Product dimensions: 6.00(w) x 9.00(h) x 0.73(d)

Table of Contents

Preface - David Crookall and Kiyoshi Arai
Interdisciplinarity and Interculturality
Opening Speech - Richard D Duke
Welcome and Challenge
PART ONE: APPLICATIONS
Executive Decision - Hamilton Beazley and John Lobuts Jr
Exploring the Psychological Contract: An Exercise
Simulated US Decision Making in Arab-Israeli Crises - William C Bradford
An Extended Simulation/Game for ESL Composition - Douglas W Coleman
Evolution of a Bushfire Simulation/Game - Chris J Cunningham
Modeling Equipment Breakdown in the Electrical Supply Industry - Jim Freeman
Academic Inegrity - Gene B Halleck
Description of a Simulation/Game
Gaming Sustainability - Drew Mackie
Computer-Mediated Simulation/Gaming in Estonian High Schools - Ivar Männamaa and Terje Tuisk
Statistics Games for Large Classes - Mieko Nakamura
The Psychologist and Games in the Intensive Foreign Language Course Game-Based Course - Nina N Nemitcheva
A Large-Scale Simulation for Teaching Business Srategy - Diane H Parente
A Pan-American Network Simulation/Game - Leopoldo Schapira
Cross-Cultural Communication, the Internet, and Simulation/Gaming - Janet Sutherland et al
Reports from the Field
PART TWO: POLICY EXERCISES
Policy Simulation and Crisis Management - Daniel G Andriessen
The Harsh Winter Scenario
A Policy Exercise for the Dutch Health Care System for the Elderly - Cisca Joldersma et al
Climate Policy - Jan H G Klabbers et al
Management of Organized Complexity through Gaming
Simulation/Gaming for Long-Term Policy Problems - Ferenc L Toth
A Policy Exercise for the Dutch Power Industry - Ivo Wenzler, Rob Willems, and A M van 't Noordende
PART THREE: RESEARCH
A Guide to the Literature on Simulation/Gaming - David Crookall
The Educational Effectiveness of Interactive Games - Daniel Druckman
Jog Your Right Brain (JOG) - Peter A Raynolds
An Organizational Research Tool
Discourse Analysis of Foreign Language Learners in Computerized Simulation - Beverly Rising and Walter Cedar
The Effect of Time Pressure, Team Formation, and Planning on Simulation/Game Performance - William J Wellington and A J Faria
PART FOUR: PROFESSIONAL MATTERS
Gaming-Simulation in Perspective - Robert H R Armstrong
The Future of Simulation/Gaming in Britain - Henry I Ellington
Opportunities and Challenges for Gaming/Simulation - Jac L Geurts
A Dutch Perspective
Debriefing the Debriefing Process - Linda C Lederman and Fumitoshi Kato
A New Look
Elbow's Methodological Belief - Richard B Powers
Some Uses and a Caution
History Lessons and Prospects of Gaming/Simulation in the CIS - Victor I Rybalskiy
Policy Exercises - Ferenc L Toth
The First 10 Years
The Use of Simulations/Games to Fill Russia's Managerial Needs - Joseph Wolfe
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