Publishers Weekly
This is a genius concept—the kids' equivalent of a classic guy bull session, centering on two playmates' favorite toys. So, who's better—Shark or Train? That all depends. When trick-or-treating, Shark is the clear winner, thanks to his intimidating smile (“The clown is very hungry,” he says, as a bowl of candy is poured into his bag). But in a marshmallow-roasting contest, Train triumphs by virtue of his built-in, coal-stoked rotisserie. Just when readers will think the scenarios can't get more absurd (bowling, a burping contest), the book moves into even funnier territory: hypotheticals in which neither comes out on top (their imposing presences make them ripe targets for getting shushed in a library, and their lack of opposable thumbs means neither is very good at video games). Lichtenheld's (Duck! Rabbit!) watercolor cartoons have a fluidity and goofy intensity that recalls Mad magazine, while Barton (The Day-Glo Brothers) gives the characters snappy dialogue throughout. “That counts as a strike, right?” says Shark, having eaten an entire lane of bowling pins. “This is why you guys have a bad reputation,” retorts Train. Ages 3–6. (Apr.)
Kirkus Reviews
With two boys at a toy chest, one clutching a shark and the other a train, thus begins the most unlikeliest of competitions. Who will win-shark or train? Well, it does depend on the situation. If underwater, the shark will surely triumph. But at roasting marshmallows? The train beats the shark's soggy mess every time. From one wacky circumstance to the next, from bowling to hot-air ballooning, there is always a clear winner. Until, suddenly, there is not. Both the shark and the train are not very good at playing hide and seek. They also stink at video games ("Sure would help if we had thumbs"). Just when the competitors can't bear it any longer, it's time for lunch. The boys toss them carelessly aside-until next time, that is. Lichtenheld's snarling shark and grimacing train are definitely ready for a fight, and his scenarios gleefully play up the absurdity. The combatants' expressions are priceless when they lose. A glum train in smoky dejection, or a bewildered, crestfallen shark? It's hard to choose; both are winners. (Picture book. 3-6)
From the Publisher
New York Times Bestseller
Parent's Choice Silver Honor
A Kirkus Reviews Best Book of the Year
*"This inspired pairing, executed with ingenuity and packed with action and humor, is a sure winner."—School Library Journal (starred review)
*"Lichtenheld's snarling shark and grimacing train are definitely ready for a fight, and his scenarios gleefully play up the absurdity. The combatants' expressions are priceless when they lose. A glum train in smoky dejection, or a bewildered, crestfallen shark? It's hard to choose; both are winners."—Kirkus Reviews (starred review)
*"This is a genius concept ... Just when readers will think the scenarios can't get more absurd, the book moves into even funnier territory. ... Lichtenheld's watercolor cartoons have a fluidity and goofy intensity that recalls Mad magazine, while Barton gives the characters snappy dialogue throughout."—Publishers Weekly (starred review)
"Barton's imaginative and wacky scenarios are knocked home by Lichtenheld's ferociously funny artwork and will leave kids measuring up their dump truck and T-Rex for the next tale of the tape."—Booklist
"Barton's deadpan text-sparked with dialogue balloons that give the characters both personality and one-liners is matched by Lichtenheld's spot-on visual humor."—The Horn Book
School Library Journal
PreS-Gr 2—When a boy with a toy shark faces a train-wielding companion, it sets off a series of imaginative and very funny contests between fish and machine. The result of each battle depends on the setting. Shark wins at high diving, not surprisingly, while Train comes out on top when it comes to burping. Other face-offs are less immediately obvious: Train stretches vertically to triumph at basketball, while Shark's sharp-toothed clown costume works best for trick-or-treating. In some situations, neither combatant fares well: as Train comments on the scoreless video-game competition, "Sure would help if we had thumbs." The cleverly chosen contests reflect the imaginative powers of kids while retaining the consistent logic that's also essential to play. The notion of a shark and a train trying to be quiet in a library is absurd, for example, but the reasons why neither would succeed make perfect sense. Energetic cartoon illustrations take full advantage of the visual possibilities. Creative use of page space and perspectives gives a fresh look to each new battle. Just-right facial expressions capture the distinct personalities of the two competitors, including an evil grin from Shark at the Ping-Pong table and Train's uneasy look during a disastrous piano recital. Subtler visual details add to the humor, including a shark-jumping Fonzie reference that adults will appreciate. This inspired pairing, executed with ingenuity and packed with action and humor, is a sure winner.—Steven Engelfried, Multnomah County Library, OR