…Peter Mendelsund's first novel manages to be breezy and profound in equal measure. That balance isas the programmers saya feature and not a bug, and it turns this homage to Thomas Mann's The Magic Mountain into a clever metafictional sendup of artists' retreats and tech-industry think tanks…In inviting a comparison to Mann's masterpiece, Mendelsund has set a difficult task for himself. Percy Frobisher is no Hans Castorp; nor, it must be said, is he meant to be. Same Same reaches literary heights of its own…In using nonsensical jargon to expose the hollow core of the global Big Ideas industry, Mendelsund has producedor perhaps reproducedsomething entirely satisfying. Same Same is a substantial book about emptiness. It reminds us that there's no here here unless we create it ourselves.
The New York Times Book Review - Andrew Ervin
10/22/2018 In Mendelsund’s comically disturbing debut, writer Percy Frobisher, a brilliant thinker but an unreliable narrator, travels to a technologically advanced, unnamed institute in the desert to complete a project, the specifics of which are unclear even to him. Percy flounders in his work, instead focusing his energy on observing the institute’s other fellows (including Miss Chatterton the Mysterious Woman, The-Man-Who-Assiduously-Tracks-His-Own-Life-Data, and a woman whose name consists of a smiley-face character), dodging the administrators attempting to keep him on task, going on benders, and sneaking into town to the mysterious Same Same shop, which seems to be able to perfectly replicate any item. As a constant, bizarre storm of paper sends pages flying everywhere and the utopian facade of the institute begins to crack, Percy sets out to test the limits of the Same Same technology and of his own creative practice. Slow to start, occasionally self-indulgent, but ultimately rewarding, this novel is absurdist, uncanny metafiction about the nature of identity, individuality, and authorship in an era of rapid technological advancement. Agent: Chris Parris-Lamb, Gernert Co. (Feb.)
Same Same reaches literary heights. . . . Mendelsund’s first novel manages to be breezy and profound in equal measure. That balance is—as the programmers say—a feature and not a bug. . . . In using nonsensical jargon to expose the hollow core of the global Big Ideas industry, Mendelsund has produced—or perhaps reproduced—something entirely satisfying. Same Same is a substantial book about emptiness. It reminds us that there’s no here here unless we create it ourselves. . . . [And it includes] one of the most perfectly tuned passages of fiction I’ve read in a very long time.” —Andrew Ervin, The New York Times Book Review “A deeply inventive and wonderfully strange novel that takes dead aim at the question: does it matter if something's real?” —Jenny Offill, author of Dept. of Speculation “[Mendelsund] has a grand time serving up what would seem to be an extended metaphor for creativity . . . that would do Brian Eno proud. Mendelsund's novel of ideas makes a neat bookend to Richard Powers's Galatea 2.2 as a study of creation in the age of the smart machine.” —Kirkus Reviews (starred review) “Most books aspire to imitate life; this one succeeds in imitating literature. A fractal abyss of copies copying copies, this brilliant and hilarious full-size replica of a novel exposes the limits of conventional narratives by miraculously transmuting repetition into difference and, ultimately, something unique.” —Hernán Diaz, author of In the Distance “Rewarding. . . . Absurdist, uncanny metafiction about the nature of identity, individuality, and authorship in an era of rapid technological advancement. . . . Comically disturbing.” —Publishers Weekly “Like an ever-shifting Rubik’s Cube, Mendelsund’s narrative blends influences and genres at will: it begins as an sf dystopia, unfurls like a mystery, and includes some deeply insular sections reminiscent of the late David Markson. . . . Mendelsund has created a dense, complex, and rewarding novel that explores the ever-hazier distinctions between copying and creating, between ourselves and our ubiquitous devices, and between what is real and what is simulated.” —Booklist
★ 2018-10-28
"What the project is, only the project knows." So we learn as this enigmatic tale, Mendelsund's (What We See When We Read , 2014) debut novel, winds its way to a close.
Percy Frobisher might have done well to turn around when, on arriving at the desert retreat known as the Institute, he is greeted with the words, "Welcome to nowhere." It's a nowhere in which, though he does not then know it, he will spend years, a nowhere with plenty of dystopia to it. He prefers not to talk about the project that has brought him there even if, as his greeter cajoles, it's the purpose of the Institute for people to talk about what they're up to. Indeed, Percy doesn't quite know what that project is: a novel, at times, or a Gysin-esque collage, or a set of drawings so precise as to include the world to scale, as in the Borges fable. "I see now that, whereas the design of the project is strong, so much depends on how it is realized," he tells himself. Percy soon learns, however, that the Institute is an odd place, part factory of dreams, part boot camp to wrestle the elusive artistic temperament into a manageable and measurable thing; says its director, creativity "is more or less a technology" that requires nothing less than total commitment, helped along by a program that mixes therapy with coaching and self-criticism, to say nothing of technological oddities that threaten to turn the whole place and everything in it into—well, call it the simulacrum of a simulacrum. Mendelsund, by day an art director and book-cover designer at Knopf, has a grand time serving up what would seem to be an extended metaphor for creativity, complete with some useful if sometimes strange pointers ("Though the project shall bootstrap its very existence out of its mere possibility, the project shall also be self-liquidating") that would do Brian Eno proud.
Mendelsund's novel of ideas makes a neat bookend to Richard Powers's Galatea 2.2 as a study of creation in the age of the smart machine.