Table of Contents
HyperReal - modo
The Definitive Guide to Photorealistic 3D imaging with modo
Chapter 1 - Riding the exponential curve - A brief history in graphics and 3D technology -
20 years of industry observation -
Disruptive technology
Technological demands of the market on the digital artist -
A new age in digital imaging
Luck favors the prepared
Chapter 2 - Say hello to modo
What is modo? -
the modo interface -
the modo architecture -
expandability -
customisation -
the online community -
educational training and resources -
That's so modo - the modo philosophy
The future of modo
Chapter 3 - Integrating modo into your production pipeline
Photography, retouching and print production -
Interactive imaging-
Packaging -
Pre-visualisation -
Specials effect and animation studios -
Other uses
Chapter 4 - Modeling - tools, tips and techniques
The modo toolset
Action centers, Falloffs, and workplanes
mesh-based sculpting
image-based sculpting
Hard surface modeling -
organic modeling -
mesh and topology -
morph maps -
Using macros and scripts -
Chapter 5 - UV Mapping - for people who hate UV mapping
Chapter 6 - Shader development - Keys to creating efficient and accurate materials
Chapter 7 - Advanced shader techniques using Photoshop
Chapter 8 - Animation - Adding life and interactivity to your scene
Chapter 9 - Camera and staging - Bringing it all in focus
Chapter 10 - HyperReal - Achieving inspirational lighting and rendering
Chapter 11 - Repurposing digital assets for different uses
Chapter 12 - Art directing the 3D workflow
Chapter 13 - Working with CADs - Revolutionary workflows with Solidworks
Includes exclusive information on to be released NDA material with Luxology
Bonus Chapter - Interviews with the pros
PENDING!! interviews with industry professionals from Pixar and ILM
Bonus WEB SITE Material - Creating the Cover - a complete tutorial
This would include a how-to chapter on the creation of a stunning piece of digital art for the cover.