Real-Time Shading / Edition 1

Real-Time Shading / Edition 1

ISBN-10:
1568811802
ISBN-13:
9781568811802
Pub. Date:
06/26/2002
Publisher:
Taylor & Francis
ISBN-10:
1568811802
ISBN-13:
9781568811802
Pub. Date:
06/26/2002
Publisher:
Taylor & Francis
Real-Time Shading / Edition 1

Real-Time Shading / Edition 1

$170.0
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Overview

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

Product Details

ISBN-13: 9781568811802
Publisher: Taylor & Francis
Publication date: 06/26/2002
Edition description: New Edition
Pages: 376
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Olano, Marc; Hart, John; Heidrich, Wolfgang; McCool, Michael

Table of Contents

I: Fundamentals 1. Introduction 2. Reflectance 3. Texturing 4. Procedural Shaders 5. Graphics Hardware II: Building Blocks for Shading 6. Texture Shading 7. Environment Maps for Illumination 8. The Texture Atlas III: High-Level Procedural Shading 9. Classifying Shaders 10. APST: Antialiased Parameterized Solid Texturing 11. Compiling Real-Time Procedural Shaders 12. RenderMan 13. Pfman: Procedural Shaders on PixelFlow 14. ISL: Interactive Shading Language 15. RTSL: The Stanford Real-Time Shading Language 16. ESMTL: The Evans & Sutherland Multitexturing Language 17. OpenGL2.0 18. APIs IV: And Beyond 19. Predicting the Present
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