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Overview

Notes From Your Bookseller

The sequel to Ready Player One, the 2012 blockbuster release that transcended category and received the Spielberg treatment in film form, Ready Player Two will be essential reading for any speculative fiction fan. Sure to be chock full of signature pop culture and nerd references, this sequel takes us back to the world of the OASIS and the fallout from Ready Player One.

La secuela de Ready Player One, el best seller mundial que Steven Spielberg adaptó al cine.

«Esta historia trata sobre ti y sobre la influencia que han tenido los videojuegos en tu vida.»
Trevor Noah

Días después de ganar la competición ideada por James Halliday, el fundador de OASIS, Wade Watts hace un descubrimiento que lo cambia todo. Oculto en las cajas fuertes de Halliday y a la espera de que lo encuentre su heredero, se halla un avance tecnológico que volverá a cambiar el mundo y convertirá a OASIS en un lugar mil veces más asombroso (y adictivo) de lo que Wade jamás habría creído posible. Dicho avance da pie a un nuevo acertijo y a una nueva misión, un último Huevo de Pascua de Halliday que da a entender que existe un misterioso premio. Wade también se encontrará con un nuevo rival muy peligroso, increíblemente poderoso y capaz de matar a millones de personas para conseguir lo que quiere. La vida de Wade y el futuro de OASIS vuelven a estar en juego, pero en esta ocasión también pende de un hilo el destino de la humanidad.

Con una nostalgia y una originalidad que solo podrían salir de la mente de Ernest Cline, Ready Player Two nos adentra de nuevo en su querido universo virtual, embarcándonos en otra aventura imaginativa, divertida y llena de acción, y vuelve a impresionarnos con su apasionante representación del futuro.

Sobre Ready Player One:
«Un libro impresionante. Me pareció que estaba escrito para mí.»
Patrick Rothfuss


Product Details

ISBN-13: 9788418037092
Publisher: NOVA
Publication date: 03/25/2021
Sold by: PENGUIN RANDOM HOUSE GRUPO EDITORIAL
Format: eBook
Pages: 464
Sales rank: 564,348
File size: 1 MB
Language: Spanish

About the Author

About The Author

Ernest Cline (Ohio, 1972) es el autor de Ready Player One, el best seller mundial que en 2011 abrió la ciencia ficción al gran público con un brillante homenaje a la cultura de los videojuegos de la década de 1980, que nos atrapó con su nostalgia pop. El libro permaneció más de cien semanas seguidas en las listas de los más vendidos del New York Times y sedujo a millones de lectores en cincuenta países. Hoy es un título mítico para la literatura de género del siglo xxi, y ha sido adaptado al cine por Steven Spielberg. Cline es también autor de Armada y de Ready Player Two, la esperada secuela de su aclamado debut. Vive en Austin, Texas, con su familia y una gran colección de videojuegos clásicos.


Ernest Cline (Ohio, 1972) es el autor de Ready Player One, el best seller mundial que en 2011 abrió la ciencia ficción al gran público con un brillante homenaje a la cultura de los videojuegos de la década de 1980, que nos atrapó con su nostalgia pop. El libro permaneció más de cien semanas seguidas en las listas de los más vendidos del New York Times y sedujo a millones de lectores en cincuenta países. Hoy es un título mítico para la literatura de género del siglo xxi, y ha sido adaptado al cine por Steven Spielberg. Cline es también autor de Armada y de Ready Player Two, la esperada secuela de su aclamado debut. Vive en Austin, Texas, con su familia y una gran colección de videojuegos clásicos.

Read an Excerpt

Cutscene

After I won Halliday’s contest, I remained offline for nine straight days—a new personal record.

When I finally logged back in to my OASIS account, I was sitting in my new corner office on the top floor of the GSS skyscraper in downtown Columbus, Ohio, preparing to start my gig as one of the company’s new owners. The other three were still scattered across the globe: Shoto had flown back home to Japan to take over operations at GSS’s Hokkaido division. Aech was enjoying an extended vacation in Senegal, a country she’d dreamed of visiting her whole life, because her ancestors had come from there. And Samantha had flown back to Vancouver to pack up her belongings and say goodbye to her grandmother, Evelyn. She wasn’t due to arrive here in Columbus for another four days, which seemed like an eternity. I needed to distract myself until our reunion, so I decided to log back in to the OASIS and try out a few more of the superuser abilities my avatar now possessed.

I climbed into my brand-­new top-­of-­the-­line OASIS immersion rig, a Habashaw OIR-­9400, then put on my visor and haptic gloves and initiated the login sequence. My avatar reappeared where I’d last logged out, on the planet Chthonia, standing outside the gates of Castle Anorak. As I’d anticipated, there were thousands of other avatars already gathered there, all waiting patiently for me to make an appearance. According to the newsfeed headlines, some of them had been camped out there all week—ever since I’d resurrected them in the aftermath of our epic battle against the Sixers.

In my first official act as one of GSS’s new owners, just a few hours after the fight ended, I’d authorized our admins to restore all the items, credits, and power levels those heroic users had lost, along with their avatars. I thought it was the least we could do to repay them for their help, and Samantha, Aech, and Shoto had agreed. It was the first decision we’d voted on as the company’s new co-­owners.

As soon as the avatars in my vicinity spotted me, they began to run in my direction, closing in on me from all sides at once. To avoid getting mobbed, I teleported inside the castle, into Anorak’s study—a room in the highest tower that I alone could enter, thanks to the Robes of Anorak I now wore. The obsidian-­black garment endowed my avatar with the godlike powers Halliday’s own avatar had once possessed.

I glanced around the cluttered study. Here, just over a week ago, Anorak had declared me the winner of Halliday’s contest and changed my life forever.

My eyes fell upon the painting of a black dragon that hung on the wall. Beneath it stood an ornate crystal pedestal with a jewel-­encrusted chalice resting on top of it. And cradled within the chalice was the object I’d spent so many years searching for: Halliday’s silver Easter egg.

I walked over to admire it, and that was when I noticed something strange—an inscription on the egg’s otherwise pristine surface. One that definitely hadn’t been there when I’d last seen it, nine days earlier.

No other avatars could enter this room. No one could’ve tampered with the egg. So there was only one way that inscription could’ve gotten there. Halliday himself must have programmed it to appear on the egg’s surface. It could have appeared right after Anorak gave me his robes, and I’d just been too distracted to notice.

I bent down to read the inscription: GSS—13th Floor—Vault #42–­8675309.

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