Pulses of Abstraction: Episodes from a History of Animation

Pulses of Abstraction: Episodes from a History of Animation

by Andrew R. Johnston
Pulses of Abstraction: Episodes from a History of Animation

Pulses of Abstraction: Episodes from a History of Animation

by Andrew R. Johnston

eBook

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Overview

Reshapes the history of abstract animation and its importance to computer imagery and cinema

Animation and technology are always changing with one another. From hand-drawn flipbooks to stop-motion and computer-generated imagery (CGI), animation’s identity is in flux. But many of these moving image technologies, like CGI, emerged from the world of animation. Indeed, animation has made essential contributions to not only computer imagery but also cinema, helping shape them into the fields and media forms we know today. 

In Pulses of Abstraction, Andrew R. Johnston presents both a revealing history of abstract animation and an investigation into the relationship between animation and cinema. Examining a rich array of techniques—including etching directly onto the filmstrip, immersive colored-light spectacles, rapid montage sequences, and digital programming—Pulses of Abstraction uncovers important epistemological shifts around film and related media. Just as animation’s images pulse in projection, so too does its history of indexing technological and epistemic changes through experiments with form, material, and aesthetics. Focusing on a period of rapid media change from the 1950s to the 1970s, this book combines close readings of experimental animations with in-depth technological studies, revealing how animation helped image culture come to terms with the rise of information technologies.


Product Details

ISBN-13: 9781452964515
Publisher: University of Minnesota Press
Publication date: 01/12/2021
Sold by: Barnes & Noble
Format: eBook
Pages: 280
File size: 5 MB

About the Author

Andrew R. Johnston is associate professor in the Department of English, the Film Studies Program, and the Communication, Rhetoric, and Digital Media Program at North Carolina State University.

Table of Contents

Introduction Technical Abstractions 1

1 LINE Signatures of Motion 25

2 COLOR The Prometheans 63

3 INTERVAL Don't Blink 99

4 PROJECTION Algorithms of Light 141

5 CODE Models of Time 177

CONCLUSION Re-animating the Past 213

Acknowledgments 229

Notes 233

Index 261

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