Programming Fundamentals Using JAVA: A Game Application Approach
No detailed description available for "Programming Fundamentals Using JAVA".
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Programming Fundamentals Using JAVA: A Game Application Approach
No detailed description available for "Programming Fundamentals Using JAVA".
99.95 In Stock
Programming Fundamentals Using JAVA: A Game Application Approach

Programming Fundamentals Using JAVA: A Game Application Approach

by William McAllister, S. Jane Fritz
Programming Fundamentals Using JAVA: A Game Application Approach

Programming Fundamentals Using JAVA: A Game Application Approach

by William McAllister, S. Jane Fritz

Hardcover(2nd ed.)

$99.95 
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Overview

No detailed description available for "Programming Fundamentals Using JAVA".

Product Details

ISBN-13: 9781683926696
Publisher: Mercury Learning and Information
Publication date: 03/25/2021
Edition description: 2nd ed.
Pages: 775
Product dimensions: 8.00(w) x 10.00(h) x (d)

About the Author

McAllister William :
William McAllister has taught a wide range of computer science courses that include basic programming, computer graphics, and data structures.

Fritz S. Jane :
S. Jane Fritz taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She also co-authored several papers and gave a number of presentations at SIGCSE Conferences.

Table of Contents

1. Introduction
2. Variables, Input /Output and Calculations
3. Methods, Classes, and Objects: A First Look
4. Making Decisions and Disk I/O
5. Repeating Statements: Loops
6. Arrays
7. Methods, Classes, and Objects: A Second Look
8. Inheritance
9. Recursion
10. Exceptions, A Second Look
11. Graphical User Interfaces
12. Graphical User Interface
13. Generics and the API Collection Framework
14. Multi-Threading and Concurrency
Appendix A. Description of the Game Environment
Appendix B. Using the Game Environment Package
Appendix C. ASCII Table
Appendix D. Java Key Words
Appendix E. Java Operators and Their Relative Precedence
Appendix F. Using the Game: Glossary of Programming Terms
Appendix G. Using the Online API Documentation
Appendix H. Solutions to Selected Odd-Numbered Knowledge Problems.
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