Table of Contents
Startups; Chapter 1 Irrational Games’ System Shock 2, Jonathan Chey; Chapter 2 Bohemia Interactive Studios’ Operation Flashpoint, Marek Spanel, Ondrej Spanel; Chapter 3 Surreal Software's Drakan: Order of the Flame, Stuart Denman; Chapter 4 Pseudo Interactive's Cel Damage, Kevin Barrett, John Harley, Rich Hilmer, Daniel Posner, Gary Snyder, David Wu; Chapter 5 Nihilistic Software's Vampire: The Masquerade—Redemption, Robert Huebner; Chapter 6 Ensemble's Age Of Empires, Pritchard Matt; Sequels and Sophomore Outings; Chapter 7 Blizzard Entertainment's Diablo II, Erich Schaefer; Chapter 8 Epic Games’ Unreal Tournament, Brandon Reinhart; Chapter 9 Westwood Studios’ Tiberian Sun, Rade Stojsavljevic; Chapter 10 Ensemble Studios’ Age Of Empires II: The Age Of Kings, Matt Pritchard; Chapter 11 Presto Studios’ Myst III: Exile, Greg Uhler; Chapter 12 Poptop Software's Tropico, Brent Smith; Managing Innovation; Chapter 13 Lionhead studio's Black & White, Peter Molyneux; Chapter 14 Bungie software's Myth: The Fallen Lords, Jason Regier; Chapter 15 Looking Glass's Thief: The Dark Project, Tom Leonard; Chapter 16 Dream Works Interactive's Trespasser, Richard Wyckoff; Chapter 17 Ion Storm's Deus Ex, Warren Spector; Chapter 18 Naughty Dog's Jak & Daxter: The Precursor Legacy, Stephen White; Building on a License; Chapter 19 LucasArts’ Star Wars™ Starfighter, Chris Corry; Chapter 20 Raven Software's Star Trek™: Voyager – Elite Force, Brian Pelletier, Michael Gummelt, James Monroe; Chapter 21 Red Storm Entertainment's Rainbow Six, Upton Brian; Chapter 22 Raven Software's Soldier of Fortune, Eric Biessman, Rick Johnson; The Online Frontier; Chapter 23 Mythic Entertainment's Dark Age of Camelot, Matt Firor; Chapter 24 Multitude's Fireteam, Art Min; Chapter 25 Turbine's Asheron's Call, Toby Ragaini;