Playing at Narratology: Digital Media as Narrative Theory

Playing at Narratology: Digital Media as Narrative Theory

by Daniel Punday
Playing at Narratology: Digital Media as Narrative Theory

Playing at Narratology: Digital Media as Narrative Theory

by Daniel Punday

Hardcover(1)

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Overview

In Playing at Narratology Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Punday’s Playing at Narratology shows that artists, video game developers, and narrative theorists are ultimately playing the same game.
 
Returning to terms such as narrator, setting, event, character, and world, Playing at Narratology reveals new ways of thinking about these basic narrative concepts—concepts that are not so basic when applied to games and web-based narratives. What are thought of as narrative innovations in these digital forms are a product of technological ability and tied to how we physically interact with a medium, creating new and complicated questions: Is the game designer the implied author or the narrator? Is the space on the screen simply the story’s setting? Playing at Narratology guides us through the evolution of narrative in new media without abandoning the field’s theoretical foundations.
 

Product Details

ISBN-13: 9780814214084
Publisher: Ohio State University Press
Publication date: 09/23/2019
Series: THEORY INTERPRETATION NARRATIV
Edition description: 1
Pages: 180
Product dimensions: 6.00(w) x 9.00(h) x 0.70(d)

About the Author

Daniel Punday is Professor and Head of the Department of English at Mississippi State University. He is the author of five books, including Five Strands of Fictionality (OSU Press, 2009).

Table of Contents

Introduction: An Archaeology of Narratology

Chapter 1: Narration, Intrigue, and Reader Positioning in Digital Narrative

Chapter 2: Space Across Narrative Media

Chapter 3: UI Time and the Digital Event

Chapter 4: Number and Movement in the Construction of Digital Characters

Chapter 5: Algorithm and Database in Possible World Theory

Conclusion: Narrative Theory, Play, and Artifact

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